Carol O'Sullivan
Carol O'Sullivan
Verified email at cs.tcd.ie - Homepage
TitleCited byYear
Geometric skinning with approximate dual quaternion blending
L Kavan, S Collins, J Žára, C O'Sullivan
ACM Transactions on Graphics (TOG) 27 (4), 105, 2008
3522008
Adaptive medial-axis approximation for sphere-tree construction
G Bradshaw, C O'Sullivan
ACM Transactions on Graphics (TOG) 23 (1), 1-26, 2004
2482004
Skinning with dual quaternions
L Kavan, S Collins, J Žára, C O'Sullivan
Proceedings of the 2007 symposium on Interactive 3D graphics and games, 39-46, 2007
2282007
Geopostors: a real-time geometry/impostor crowd rendering system
S Dobbyn, J Hamill, K O'Conor, C O'Sullivan
ACM Symposium on Interactive 3D graphics and games (I3D'05), 95-102, 2005
2012005
Clone attack! perception of crowd variety
R McDonnell, M Larkin, S Dobbyn, S Collins, C O'Sullivan
ACM Transactions on Graphics (TOG) 27 (3), 26, 2008
1552008
Collisions and perception
C O'Sullivan, J Dingliana
ACM Transactions on Graphics (TOG) 20 (3), 151-168, 2001
1222001
Levels of detail for crowds and groups
C O'Sullivan, J Cassell, H Vilhjalmsson, J Dingliana, S Dobbyn, ...
Computer Graphics Forum 21 (4), 733-741, 2002
117*2002
Evaluating the visual fidelity of physically based animations
C O'Sullivan, J Dingliana, T Giang, MK Kaiser
ACM Transactions on Graphics (TOG) 22 (3), 527-536, 2003
1142003
Sphere-tree construction using dynamic medial axis approximation
G Bradshaw, C O'Sullivan
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer …, 2002
1042002
Perceptually adaptive graphics
C O’Sullivan, S Howlett, Y Morvan, R McDonnell, K O’Conor
Eurographics state of the art reports 4, 1-24, 2004
1012004
Buckettree: Improving collision detection between deformable objects
F Ganovelli, J Dingliana, C O’Sullivan
Spring Conference on Computer Graphics (SCCG’00) 11, 156-163, 2000
972000
Bottom-up visual attention for virtual human animation
C Peters, C O'Sullivan
Computer Animation and Social Agents, 111-117, 2003
942003
Real-time collision detection and response using sphere-trees
C O'Sullivan, J Dingliana
Spring Conference on Computer Graphics (SCCG'99), 83-92, 1999
941999
Graceful degradation of collision handling in physically based animation
J Dingliana, C O'Sullivan
Computer Graphics Forum 19 (3), 239-248, 2000
932000
Fast and efficient skinning of animated meshes
L Kavan, PP Sloan, C O'Sullivan
Computer Graphics Forum 29 (2), 327-336, 2010
912010
Predicting and evaluating saliency for simplified polygonal models
S Howlett, J Hamill, C O'Sullivan
ACM Transactions on Applied Perception (TAP) 2 (3), 286-308, 2005
85*2005
Synthetic vision and memory for autonomous virtual humans
C Peters, C O'Sullivan
Computer Graphics Forum 21 (4), 743-752, 2002
77*2002
Eye-catching crowds: saliency based selective variation
R McDonnell, M Larkin, B Hernández, I Rudomin, C O'Sullivan
ACM Transactions on Graphics (TOG) 28 (3), 55, 2009
752009
The saliency of anomalies in animated human characters
J Hodgins, S Jörg, C O'Sullivan, SI Park, M Mahler
ACM Transactions on Applied Perception (TAP) 7 (4), 22, 2010
672010
Evaluating the emotional content of human motions on real and virtual characters
R McDonnell, S Jörg, J McHugh, F Newell, C O'Sullivan
Proceedings of the 5th symposium on Applied perception in graphics and …, 2008
672008
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