Dilrukshi Gamage
TitleCited byYear
Quality of MOOCs: A review of literature on effectiveness and quality aspects
D Gamage, S Fernando, I Perera
IEEE 8th International Conference on Ubi-Media Computing (UMEDIA), 2015, 224-229, 2015
312015
Daemo: A self-governed crowdsourcing marketplace
SN Gaikwad, D Morina, R Nistala, M Agarwal, A Cossette, R Bhanu, ...
Adjunct Proceedings of the 28th Annual ACM Symposium on User Interface …, 2015
212015
A Framework to analyze effectiveness of eLearning in MOOC: Learners perspective
D Gamage, I Perera, S Fernando
Ubi-Media Computing (UMEDIA), 2015 8th International Conference on, 236-241, 2015
162015
Boomerang: Rebounding the consequences of reputation feedback on crowdsourcing platforms
SNS Gaikwad, D Morina, A Ginzberg, C Mullings, S Goyal, D Gamage, ...
Proceedings of the 29th Annual Symposium on User Interface Software and …, 2016
152016
Crowd guilds: Worker-led reputation and feedback on crowdsourcing platforms
ME Whiting, D Gamage, SS Gaikwad, A Gilbee, S Goyal, A Ballav, ...
arXiv preprint arXiv:1611.01572, 2016
142016
Factors leading to an effective MOOC from participiants perspective
D Gamage, S Fernando, I Perera
Ubi-Media Computing (UMEDIA), 2015 8th International Conference on, 230-235, 2015
132015
Improving Assessment on MOOCs Through Peer Identification and Aligned Incentives
D Gamage, ME Whiting, T Rajapakshe, H Thilakarathne, I Perera, ...
Proceedings of the Fourth (2017) ACM Conference on Learning@ Scale, 315-318, 2017
82017
Revolutionizing modern education through meaningful e-learning implementation
CW Tsai
evaluation 10 (2), 2018
52018
The Daemo Crowdsourcing Marketplace
SNS Gaikwad, ME Whiting, D Gamage, CA Mullings, D Majeti, S Goyal, ...
Companion of the 2017 ACM Conference on Computer Supported Cooperative Work …, 2017
52017
Effectiveness of eLearning through MOOC: lessons learnt in selecting a MOOC
D Gamage, I Perera, S Fernando
The 22nd International Conference on Computers in Education (ICCE 2014), 2014
52014
Factors affecting to effective eLearning: Learners Perspective
PI Gamage D, Fernando S
Scientific Research Journal (Scirj) 2 (V), 42-48, 2014
52014
To MOOC or Not to MOOC, That Is the Problem: A Learner's Perspective
D Gamage, S Fernando, I Perera
Revolutionizing Modern Education through Meaningful E-Learning …, 2016
42016
Engaging interactivity in eLearning: Review of practices and challenges in Sri Lanka
D Gamage, F Shantha
National Information Technology Conference, 40-49, 2012
42012
Effectiveness of eleaming: Grounded theory approach
D Gamage, S Femando, I Perera
Moratuwa Engineering Research Conference (MERCon), 2015, 336-341, 2015
32015
others. 2016
ME Whiting, D Gamage, SS Gaikwad, A Gilbee, S Goyal, A Ballav, ...
Crowd guilds: Worker-led reputation and feedback on crowdsourcing platforms …, 0
3
others. 2016. Boomerang: Rebounding the consequences of reputation feedback on crowdsourcing platforms
SNS Gaikwad, D Morina, A Ginzberg, C Mullings, S Goyal, D Gamage, ...
Proceedings of the 29th Annual Symposium on User Interface Software and …, 0
3
Designing A Constitution for a Self-Governing Crowdsourcing Marketplace
ME Whiting, D Gamage, S Goyal, A GILBEE, D MAJETI, ...
Collective Intelligence Conference, Brooklyn, NY, USA, 15-16, 2017
22017
An Interactivity framework to measure level of interactivity in eLearning
D Gamage, S Fernando
9th Annual Institute of Engineering Technology Conference (IET) , Sri Lanka, 2012
2*2012
Prototype Tasks: Improving Crowdsourcing Results through Rapid, Iterative Task Design
S Gaikwad, N Chhibber, V Sehgal, A Ballav, C Mullings, A Nasser, ...
arXiv preprint arXiv:1707.05645, 2017
12017
EVALUATING EFFECTIVENESS OF MOOCS USING EMPIRICAL TOOLS: LEARNERS PERSPECTIVE
D Gamage, I Perera, S Fernando
INTED2016 Proceedings, 8310-8319, 2016
12016
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Articles 1–20