Joseph Chisholm
Joseph Chisholm
Postdoctoral Fellow, Dalhousie University
Verified email at psych.ubc.ca
Title
Cited by
Cited by
Year
Reduced attentional capture in action video game players
JD Chisholm, C Hickey, J Theeuwes, A Kingstone
Attention, Perception, & Psychophysics 72 (3), 667-671, 2010
2062010
Improved top-down control reduces oculomotor capture: The case of action video game players
JD Chisholm, A Kingstone
Attention, Perception, & Psychophysics 74 (2), 257-262, 2012
1102012
Rotating with rotated text: A natural behavior approach to investigating cognitive offloading
EF Risko, S Medimorec, J Chisholm, A Kingstone
Cognitive Science 38 (3), 537-564, 2014
642014
Action video games and improved attentional control: Disentangling selection-and response-based processes
JD Chisholm, A Kingstone
Psychonomic Bulletin & Review 22 (5), 1430-1436, 2015
382015
Action video game players' visual search advantage extends to biologically relevant stimuli
JD Chisholm, A Kingstone
Acta psychologica 159, 93-99, 2015
252015
Mine in motion: How physical actions impact the psychological sense of object ownership.
G Truong, CS Chapman, JD Chisholm, JT Enns, TC Handy
Journal of experimental psychology: human perception and performance 42 (3), 375, 2016
192016
A cognitive ethology study of first-and third-person perspectives
JD Chisholm, CS Chapman, M Amm, WF Bischof, D Smilek, A Kingstone
PloS one 9 (3), e92696, 2014
142014
From gestures to gaming: Visible embodiment of remote actions
JD Chisholm, EF Risko, A Kingstone
Quarterly Journal of Experimental Psychology 67 (3), 609-624, 2014
102014
The Embodiment of Focus: Investigating the Impact of Leaning Behavior on Our Cognitive State and Other's Perception of Our Cognitive State.
JD Chisholm, EF Risko, A Kingstone
American Psychological Association, 2012
92012
Knowing and avoiding: The influence of distractor awareness on oculomotor capture
JD Chisholm, A Kingstone
Attention, Perception, & Psychophysics 76 (5), 1258-1264, 2014
62014
Individual differences in oculomotor control: The case of action video game players
JD Chisholm
University of British Columbia, 2014
42014
A comparison of engagement between the attention network test and a videogame-like version, called the AttentionTrip
RM Klein, EH Vallis, JD Chisholm
International Journal of Human–Computer Interaction 35 (19), 1813-1819, 2019
22019
The effect of context on oculomotor capture: It's better not to think about it
J Chisholm, A Kingstone
Journal of Vision 11 (11), 83-83, 2011
12011
Embodying attentional states: The role of posture in task performance
J Chisholm, E Risko, A Kingstone
Proceedings of the Annual Meeting of the Cognitive Science Society 32 (32), 2010
12010
Cognitive load but not immersion plays a significant role in embodied cognition as seen through the spontaneous act of leaning
P Will, A Rothwell, JD Chisholm, EF Risko, A Kingstone
Quarterly Journal of Experimental Psychology 73 (11), 2000-2007, 2020
2020
Author accepted manuscript: Cognitive load but not immersion plays a significant role in embodied cognition as seen through the spontaneous act of leaning.
P Will, A Rothwell, JD Chisholm, EF Risko, A Kingstone
Quarterly Journal of Experimental Psychology (2006), 1747021820939088 …, 2020
2020
The Embodiment of Focus: The Impact of Posture on Cognitive State, and Vice Versa
A Kingstone, JD Chisholm, EF Risko
CANADIAN JOURNAL OF EXPERIMENTAL PSYCHOLOGY-REVUE CANADIENNE DE PSYCHOLOGIE …, 2016
2016
Action video game players resist oculomotor capture, but only when told to do so
J Chisholm, A Kingstone
Journal of Vision 12 (9), 368-368, 2012
2012
A new look at the recognition of disoriented objects: A natural behaviour approach
EF Risko, J Chisholm, A Kingstone
CANADIAN JOURNAL OF EXPERIMENTAL PSYCHOLOGY-REVUE CANADIENNE DE PSYCHOLOGIE …, 2011
2011
Expressing intention through redundant action in a remote control task: A natural behavior approach
J Chisholm, E Risko, A Kingstone
Proceedings of the Annual Meeting of the Cognitive Science Society 33 (33), 2011
2011
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Articles 1–20