Athanasios Mazarakis
Athanasios Mazarakis
Postdoc, Christian-Albrechts-Universität zu Kiel
Verified email at zbw.eu - Homepage
Title
Cited by
Cited by
Year
Knowledge maturing activities and practices fostering organisational learning: results of an empirical study
A Kaschig, R Maier, A Sandow, M Lazoi, SA Barnes, J Bimrose, C Bradley, ...
European Conference on Technology Enhanced Learning, 151-166, 2010
312010
Using gamification for technology enhanced learning: The case of feedback mechanisms
A Mazarakis
Bull. IEEE Tech. Comm. Learn. Technol 17 (4), 6-9, 2015
172015
Interaction and reflection with quantified self and gamification: an experimental study
BS Morschheuser, V Rivera-Pelayo, A Mazarakis, V Zacharias
Journal of Literacy and Technology 15 (2), 136-156, 2014
172014
Participation, feedback & incentives in a competitive forecasting community
F Teschner, A Mazarakis, R Riordan, C Weinhardt
172011
Following user pathways: Cross platform and mixed methods analysis in social media studies
M Hall, A Mazarakis, I Peters, M Chorley, S Caton, JE Mai, M Strohmaier
Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016
112016
Anreize zur Nutzung von Wikis in der Hochschullehre-Ergebnisse eines Pilotprojekts
S Seifert, J Krämer, A Mazarakis
Mensch & Computer 2010: Interaktive Kulturen, 2010
102010
Considering information providers in social search
HJ Happel, A Mazarakis
Proceedings of the 2nd Workshop on Collaborative Information Seeking at the …, 2010
102010
Organizational learning from the perspective of knowledge maturing activities
A Kaschig, R Maier, A Sandow, M Lazoi, A Schmidt, SA Barnes, J Bimrose, ...
IEEE Transactions on Learning Technologies 6 (2), 158-176, 2013
92013
Editorial of the special issue on following user pathways: Key contributions and future directions in cross-platform social media research
M Hall, A Mazarakis, M Chorley, S Caton
International Journal of Human–Computer Interaction 34 (10), 895-912, 2018
72018
Gamification: Eine experimentelle Untersuchung der Spielelemente Abzeichen und Story
A Mazarakis
Mensch und Computer 2017-Tagungsband, 3-14, 2018
72018
Science 2.0 and Conference Tweets: What? Where? Why? When?
A Mazarakis, I Peters
Electronic Journal of Knowledge Management 13 (4), 269, 2015
62015
Feedbackmechanismen zur Steigerung der Beteiligung im Web 2.0–Ergebnisse einer Feldstudie zu Vorlesungswikis
A Mazarakis, J Krämer
Interaktive Kulturen: Workshop-Band: Proceedings der Workshops der Mensch …, 2010
52010
Can we count on social media metrics? First insights into the active scholarly use of social media
M Mehrazar, CC Kling, S Lemke, A Mazarakis, I Peters
Proceedings of the 10th ACM Conference on Web Science, 215-219, 2018
42018
Gamification is working, but which one exactly? Results from an experiment with four game design elements
A Mazarakis, P Bräuer
Proceedings of the Technology, Mind, and Society, 1-1, 2018
42018
Tweets and scientific conferences: The use case of the science 2.0 conference
A Mazarakis, I Peters
Proceedings of the 2nd European Conference on Social Media (ECSM 2015 …, 2015
42015
Like Diamonds in the Sky–How Feedback Can Boost the Amount of Available Data for Learning Analytics
A Mazarakis
International Journal of Technology Enhanced Learning 5 (2), 107-116, 2013
42013
Technological and organizational arrangements sparking effects on individual, community and organizational learning
A Kaschig, R Maier, A Sandow, A Brown, T Ley, J Magenheim, ...
European Conference on Technology Enhanced Learning, 180-193, 2012
42012
Feedback mechanisms and their impact on motivation to contribute to wikis in higher education
A Mazarakis, C Van Dinther
Proceedings of the 7th International Symposium on Wikis and Open …, 2011
42011
Feedback in social semantic applications
A Mazarakis, S Braun, V Zacharias
International Journal of Knowledge Engineering and Data Mining 1 (4), 291-302, 2011
42011
Badges or a leaderboard? How to gamify an augmented reality warehouse setting.
P Bräuer, A Mazarakis
GamiFIN, 229-240, 2019
32019
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Articles 1–20