Xin Tong
Xin Tong
Assistant Professor, Duke Kunshan University
Verified email at - Homepage
Cited by
Cited by
The virtual meditative walk: virtual reality therapy for chronic pain management
D Gromala, X Tong, A Choo, M Karamnejad, CD Shaw
Proceedings of the 33rd Annual ACM conference on human factors in computing …, 2015
Immersion in cardboard VR compared to a traditional head-mounted display
A Amin, D Gromala, X Tong, C Shaw
Virtual, Augmented and Mixed Reality: 8th International Conference, VAMR …, 2016
Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients.
X Tong, D Gromala, D Gupta, P Squire
MMVR, 424-431, 2016
Chasing Lovely Monsters in The Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away?
X Tong, A Gupta, H Lo, A Choo, D Gromala, CD Shaw
Companion of the 2017 ACM Conference on Computer Supported Cooperative Work …, 2017
The design of an immersive mobile virtual reality serious game in cardboard head-mounted display for pain management
X Tong, D Gromala, A Amin, A Choo
Pervasive Computing Paradigms for Mental Health: 5th International …, 2016
The virtual meditative walk: an immersive virtual environment for pain self-modulation through mindfulness-based stress reduction meditation
X Tong, D Gromala, A Choo, A Amin, C Shaw
Virtual, Augmented and Mixed Reality: 7th International Conference, VAMR …, 2015
Designing a virtual reality game for promoting empathy toward patients with chronic pain: feasibility and usability study
X Tong, D Gromala, SPK Ziabari, CD Shaw
JMIR serious games 8 (3), e17354, 2020
Cardboard mobile virtual reality as an approach for pain distraction in clinical settings: comparison, exploration and evaluation with oculus rift
AM Amin, X Tong, D Gromala, CD Shaw
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017
“I dreamed of my hands and arms moving again”: A case series investigating the effect of immersive virtual reality on phantom limb pain alleviation
X Tong, X Wang, Y Cai, D Gromala, O Williamson, B Fan, K Wei
Frontiers in Neurology 11, 876, 2020
The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients
X Tong, S Ulas, W Jin, D Gromala, C Shaw
Proceedings of the 11th EAI International Conference on Pervasive Computing …, 2017
Serious game for serious disease: Diminishing stigma of depression via game experience
W Jin, D Gromala, X Tong
2015 IEEE Games Entertainment Media Conference (GEM), 1-2, 2015
FitViz: A personal informatics tool for self-management of rheumatoid arthritis
A Gupta, X Tong, C Shaw, L Li, L Feehan
HCI International 2017–Posters' Extended Abstracts: 19th International …, 2017
Evaluating the effectiveness of three physical activity visualizations—how people perform vs. perceive
X Tong, D Gromala, L Bartram, F Rajabiyazdi, S Carpendale
IEEE VIS Electronic Proceedings, 2015
Mobius Floe: an immersive virtual reality game for pain distraction
D Gromala, X Tong, C Shaw, A Amin, S Ulas, G Ramsay
Electronic Imaging 2016 (4), 1-5, 2016
A field study: evaluating gamification approaches for promoting physical activity with motivational models of behavior changes
X Tong, D Gromala, CD Shaw, A Choo
Human-Computer Interaction. Novel User Experiences: 18th International …, 2016
Farmooo, a virtual reality farm simulation game designed for cancer pediatric patients to distract their pain during chemotherapy treatment
J Ng, H Lo, X Tong, D Gromala, W Jin
Electronic Imaging 30, 1-4, 2018
Exploring embodied experience of flying in a virtual reality game with kinect
X Tong, A Kitson, M Salimi, D Fracchia, D Gromala, BE Riecke
2016 IEEE International Workshop on Mixed Reality Art (MRA), 5-6, 2016
Encouraging physical activity with a game-based mobile application: FitPet
X Tong, D Gromala, C Shaw, W Jin
2015 IEEE Games Entertainment Media Conference (GEM), 1-2, 2015
A Collaborative Visualization Tool to Support Doctors' Shared Decision-Making on Antibiotic Prescription
W Jin, D Gromala, C Neustaedter, X Tong
Companion of the 2017 ACM Conference on Computer Supported Cooperative Work …, 2017
Players' Stories and Secrets in Animal Crossing: New Horizons-Exploring Design Factors for Positive Emotions and Social Interactions in a Multiplayer Online Game
X Tong, D Gromala, C Neustaedter, FD Fracchia, Y Dai, Z Lu
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-23, 2021
The system can't perform the operation now. Try again later.
Articles 1–20