Xin Tong
Title
Cited by
Cited by
Year
The virtual meditative walk: virtual reality therapy for chronic pain management
D Gromala, X Tong, A Choo, M Karamnejad, CD Shaw
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
1382015
Immersion in cardboard VR compared to a traditional head-mounted display
A Amin, D Gromala, X Tong, C Shaw
International Conference on Virtual, Augmented and Mixed Reality, 269-276, 2016
322016
The design of an immersive mobile virtual reality serious game in cardboard head-mounted display for pain management
X Tong, D Gromala, A Amin, A Choo
International Symposium on Pervasive Computing Paradigms for Mental Health …, 2015
222015
Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients.
X Tong, D Gromala, D Gupta, P Squire
MMVR, 424-431, 2016
202016
Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away?
X Tong, A Gupta, H Lo, A Choo, D Gromala, CD Shaw
Companion of the 2017 ACM Conference on Computer Supported Cooperative Work …, 2017
182017
Evaluating the effectiveness of three physical activity visualizations—how people perform vs. perceive
X Tong, D Gromala, L Bartram, F Rajabiyazdi, S Carpendale
personal visualization: exploring data in everyday life 1, 2015, 2015
122015
Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Settings: Comparison, Exploration and Evaluation with Oculus Rift
AM Amin, X Tong, D Gromala, CD Shaw
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017
112017
Serious game for serious disease: Diminishing stigma of depression via game experience
W Jin, D Gromala, X Tong
2015 IEEE Games Entertainment Media Conference (GEM), 1-2, 2015
102015
The virtual meditative walk: an immersive virtual environment for pain self-modulation through mindfulness-based stress reduction meditation
X Tong, D Gromala, A Choo, A Amin, C Shaw
International Conference on Virtual, Augmented and Mixed Reality, 388-397, 2015
102015
A field study: evaluating gamification approaches for promoting physical activity with motivational models of behavior changes
X Tong, D Gromala, CD Shaw, A Choo
International Conference on Human-Computer Interaction, 417-424, 2016
82016
Exploring embodied experience of flying in a virtual reality game with kinect
X Tong, A Kitson, M Salimi, D Fracchia, D Gromala, BE Riecke
2016 IEEE International Workshop on Mixed Reality Art (MRA), 5-6, 2016
72016
Encouraging physical activity with a game-based mobile application: FitPet
X Tong, D Gromala, C Shaw, W Jin
2015 IEEE Games Entertainment Media Conference (GEM), 1-2, 2015
72015
Farmooo, a virtual reality farm simulation game designed for cancer pediatric patients to distract their pain during chemotherapy treatment
J Ng, H Lo, X Tong, D Gromala, W Jin
Electronic Imaging 2018 (3), 432-1-432-4, 2018
52018
The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients
X Tong, S Ulas, W Jin, D Gromala, C Shaw
Proceedings of the 11th EAI International Conference on Pervasive Computing …, 2017
52017
A Collaborative Visualization Tool to Support Doctors' Shared Decision-Making on Antibiotic Prescription
W Jin, D Gromala, C Neustaedter, X Tong
Companion of the 2017 ACM Conference on Computer Supported Cooperative Work …, 2017
52017
Exploring body gestures as natural user interface for flying in a virtual reality game with kinect
X Tong, S Pekcetin, D Gromala, F Machuca
Electronic Imaging 2017 (3), 60-63, 2017
52017
Mobius Floe: an immersive virtual reality game for pain distraction
D Gromala, X Tong, C Shaw, A Amin, S Ulas, G Ramsay
Electronic Imaging 2016 (4), 1-5, 2016
52016
Virtual reality and mobius floe: cognitive distraction as non-pharmacological analgesic for pain management
A Choo, X Tong, D Gromala, A Hollander
Games for Health 2014, 8-12, 2014
52014
FitViz: A personal informatics tool for self-management of rheumatoid arthritis
A Gupta, X Tong, C Shaw, L Li, L Feehan
International Conference on Human-Computer Interaction, 232-240, 2017
42017
Encouraging Physical Activity with Gamification Approaches: Goal-setting, Social Community, and “FitPet” Game-based Mobile Application
X Tong
Communication, Art & Technology: School of Interactive Arts and Technology, 2015
42015
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Articles 1–20