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Leon Y. Xiao
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Gaming the system: Suboptimal compliance with loot box probability disclosure regulations in China
LY Xiao, LL Henderson, Y Yang, PWS Newall
Behavioural public policy, 1-27, 2021
69*2021
Towards an Ethical Game Design Solution to Loot Boxes: a Commentary on King and Delfabbro
LY Xiao, LL Henderson
International Journal of Mental Health and Addiction 19 (1), 177–192, 2019
652019
Regulating loot boxes as gambling? Towards a combined legal and self-regulatory consumer protection approach
LY Xiao
Interactive Entertainment Law Review 4 (1), 27–47, 2021
58*2021
Breaking Ban: Belgium’s ineffective gambling law regulation of video game loot boxes
LY Xiao
Collabra: Psychology 9 (1), Article 57641, 2023
522023
Which implementations of loot boxes constitute gambling? A UK legal perspective on the potential harms of random reward mechanisms
LY Xiao
International Journal of Mental Health and Addiction 20 (1), 437–454, 2020
43*2020
What are the odds? Lower compliance with Western loot box probability disclosure industry self-regulation than Chinese legal regulation
LY Xiao, LL Henderson, P Newall
OSF Preprint, 2021
40*2021
Regulating Gambling-Like Video Game Loot Boxes: a Public Health Framework Comparing Industry Self-Regulation, Existing National Legal Approaches, and Other Potential Approaches
LY Xiao, LL Henderson, R Nielsen, P Newall
Current Addiction Reports 9 (3), 163–178, 2022
352022
Loot boxes are more prevalent in United Kingdom video games than previously considered: Updating Zendle et al. (2020)
LY Xiao, LL Henderson, P Newall
Addiction 117 (9), 2553–2555, 2022
332022
People's Republic of China Legal Update: The Notice on the Prevention of Online Gaming Addiction in Juveniles (Published October 25, 2019, Effective November 1, 2019)
LY Xiao
Gaming Law Review 24 (1), 51-53, 2020
282020
Drafting video game loot box regulation for dummies: a Chinese lesson
LY Xiao
Information & Communications Technology Law 31 (3), 343–381, 2021
242021
Conceptualising the loot box transaction as a gamble between the purchasing player and the video game company
LY Xiao
International Journal of Mental Health and Addiction 19, 2355–2357, 2020
242020
Opening pandora’s loot box: Weak links between gambling and loot box expenditure in China, and player opinions on probability disclosures and pity-timers
LY Xiao, TC Fraser, PWS Newall
Journal of Gambling Studies 39 (2), 645-668, 2023
23*2023
Probability disclosures are not enough: Reducing loot box reward complexity as a part of ethical video game design
LY Xiao, P Newall
Journal of Gambling Issues 50 (1), 2022
232022
Loot Boxes: Gambling-Like Mechanics in Video Games
LY Xiao, LL Henderson, R Nielsen, P Grabarczyk, P Newall
Encyclopedia of Computer Graphics and Games, 2021
182021
Gambling marketing bans in professional sports neglect the risks posed by financial trading apps and cryptocurrencies
PWS Newall, LY Xiao
Gaming Law Review 25 (9), 376-378, 2021
182021
Beneath the label: unsatisfactory compliance with ESRB, PEGI and IARC industry self-regulation requiring loot box presence warning labels by video game companies
LY Xiao
Royal Society Open Science 10 (3), Article 230270, 2023
162023
Safer gambling and consumer protection failings among 40 frequently visited cryptocurrency-based online gambling operators.
M Andrade, S Sharman, LY Xiao, PWS Newall
Psychology of Addictive Behaviors 37 (3), 545, 2023
152023
Blind Boxes: Opening Our Eyes to the Challenging Regulation of Gambling-Like Products and Gamblification and Unexplained Regulatory Inaction
LY Xiao
Gaming Law Review, 2022
132022
Reserve your judgment on “Draconian” Chinese video gaming restrictions on children • Commentary on: Draconian policy measures are unlikely to prevent disordered gaming (Colder …
LY Xiao
Journal of Behavioral Addictions 11 (2), 249–255, 2022
132022
People's Republic of China legal update: The notice on further strictly regulating and effectively preventing online video gaming addiction in minors (published August 30, 2021 …
LY Xiao
Gaming Law Review 25 (9), 379-382, 2021
132021
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