Potential of virtual reality as a diagnostic tool for social anxiety: a pilot study M Dechant, S Trimpl, C Wolff, A Mühlberger, Y Shiban Computers in Human Behavior 76, 128-134, 2017 | 27 | 2017 |
Ftvr in vr: Evaluation of 3d perception with a simulated volumetric fish-tank virtual reality display D Fafard, I Stavness, M Dechant, R Mandryk, Q Zhou, S Fels Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 10 | 2019 |
Empirical evaluation of hybrid gaze-controller selection techniques in a gaming context M Dechant, I Stavness, A Mairena, RL Mandryk Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 7 | 2018 |
EyePlay revisited: Past, present and future challenges for eye-based interaction in games M Lankes, J Newn, B Maurer, E Velloso, M Dechant, H Gellersen Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 6 | 2018 |
Den Schrecken im Blick: Eye Tracking und Survival Horror-Spiele M Dechant, M Heckner, C Wolff Mensch & Computer 2013-Workshopband, 2013 | 3 | 2013 |
Effective gamification of the stop-signal task: two controlled laboratory experiments MA Friehs, M Dechant, S Vedress, C Frings, RL Mandryk JMIR serious games 8 (3), e17810, 2020 | 2 | 2020 |
In-game and out-of-game social anxiety influences player motivations, activities, and experiences in MMORPGs M Dechant, S Poeller, C Johanson, K Wiley, RL Mandryk Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 1 | 2020 |
A baseline study of emphasis effects in information visualization A Mairena, M Dechant, C Gutwin, A Cockburn | 1 | 2020 |
Shocking advantage! Improving digital game performance using non-invasive brain stimulation MA Friehs, M Dechant, S Vedress, C Frings, RL Mandryk International Journal of Human-Computer Studies 148, 102582, 2021 | | 2021 |
[Dataset] Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments MA Friehs, M Dechant, S Vedress, C Frings, RL Mandryk PsychArchives, 2020 | | 2020 |
Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games M Kocur, MJ Dechant, M Lankes, C Wolff, R Mandryk ACM Symposium on Eye Tracking Research and Applications, 1-6, 2020 | | 2020 |
Virtuelle Rekonstruktion des Regensburger Ballhauses M Burghardt, M Dechant | | 2015 |