Martin Dechant
Title
Cited by
Cited by
Year
Potential of virtual reality as a diagnostic tool for social anxiety: a pilot study
M Dechant, S Trimpl, C Wolff, A Mühlberger, Y Shiban
Computers in Human Behavior 76, 128-134, 2017
332017
Ftvr in vr: Evaluation of 3d perception with a simulated volumetric fish-tank virtual reality display
D Fafard, I Stavness, M Dechant, R Mandryk, Q Zhou, S Fels
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
112019
Empirical evaluation of hybrid gaze-controller selection techniques in a gaming context
M Dechant, I Stavness, A Mairena, RL Mandryk
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
82018
Effective gamification of the stop-signal task: two controlled laboratory experiments
MA Friehs, M Dechant, S Vedress, C Frings, RL Mandryk
JMIR serious games 8 (3), e17810, 2020
62020
EyePlay revisited: Past, present and future challenges for eye-based interaction in games
M Lankes, J Newn, B Maurer, E Velloso, M Dechant, H Gellersen
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
62018
Shocking advantage! Improving digital game performance using non-invasive brain stimulation
MA Friehs, M Dechant, S Vedress, C Frings, RL Mandryk
International Journal of Human-Computer Studies 148, 102582, 2021
42021
Den Schrecken im Blick: Eye Tracking und Survival Horror-Spiele
M Dechant, M Heckner, C Wolff
Mensch & Computer 2013–Workshopband, 539-542, 2013
32013
Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games
M Kocur, MJ Dechant, M Lankes, C Wolff, R Mandryk
ACM Symposium on Eye Tracking Research and Applications, 1-6, 2020
12020
In-game and out-of-game social anxiety influences player motivations, activities, and experiences in MMORPGs
M Dechant, S Poeller, C Johanson, K Wiley, RL Mandryk
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
12020
A baseline study of emphasis effects in information visualization
A Mairena, M Dechant, C Gutwin, A Cockburn
12020
Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task
M Johannes Dechant, J Frommel, R Mandryk
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
2021
Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat.
M K. Miller, M Johannes Dechant, R L. Mandryk
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
2021
Computer-Assisted Avatar-Based Treatment for Dysfunctional Beliefs in Depressive Inpatients: A Pilot Study
M Kocur, M Dechant, C Wolff, C Nothdurfter, TC Wetter, R Rupprecht, ...
Frontiers in Psychiatry 12, 2021
2021
[Dataset] Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments
MA Friehs, M Dechant, S Vedress, C Frings, RL Mandryk
PsychArchives, 2020
2020
" Healthy" Deceits with Mixed Reality
MJ Dechant, M Kocur, C Wolff, R Mandryk
2020
Virtuelle Rekonstruktion des Regensburger Ballhauses
M Burghardt, M Dechant
2015
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Articles 1–16