Bieke Zaman
Bieke Zaman
Professor at KU Leuven
Verified email at - Homepage
Cited by
Cited by
Need-supporting gamification in education: An assessment of motivational effects over time
R Van Roy, B Zaman
Computers & Education 127, 283-297, 2018
Why gamification fails in education and how to make it successful: Introducing nine gamification heuristics based on self-determination theory
R Van Roy, B Zaman
Serious Games and Edutainment Applications: Volume II, 485-509, 2017
A qualitative inquiry into the contextualized parental mediation practices of young children’s digital media use at home
B Zaman, M Nouwen, J Vanattenhoven, E De Ferrerre, JV Looy
Journal of Broadcasting & Electronic Media 60 (1), 1-22, 2016
Serious games for improving knowledge and self-management in young people with chronic conditions: a systematic review and meta-analysis
N Charlier, N Zupancic, S Fieuws, K Denhaerynck, B Zaman, P Moons
Journal of the American Medical Informatics Association 23 (1), 230-239, 2016
Unravelling the ambivalent motivational power of gamification: A basic psychological needs perspective
R Van Roy, B Zaman
International Journal of Human-Computer Studies 127, 38-50, 2019
The FaceReader: Measuring instant fun of use
B Zaman, T Shrimpton-Smith
Proceedings of the 4th Nordic conference on Human-computer interaction …, 2006
Laddering with young children in User eXperience evaluations: theoretical groundings and a practical case
B Zaman, VV Abeele
Proceedings of the 9th International Conference on Interaction Design and …, 2010
The evolving field of tangible interaction for children: the challenge of empirical validation
B Zaman, V Vanden Abeele, P Markopoulos, P Marshall
Personal and Ubiquitous Computing 16, 367-378, 2012
Laddering the User Experience!
V Abeele, B Zaman
Collecting Pokémon or receiving rewards? How people functionalise badges in gamified online learning environments in the wild
R van Roy, S Deterding, B Zaman
International Journal of Human-Computer Studies 127, 62-80, 2019
Are you a gamer? A qualititive study on the parameters for categorizing casual and hardcore gamers
Y Poels, JH Annema, M Verstraete, B Zaman, D De Grooff
Iadis International Journal on www/internet, 1-16, 2012
MemoLine: evaluating long-term UX with children
J Vissers, L De Bot, B Zaman
Proceedings of the 12th International Conference on Interaction Design and …, 2013
Measuring product liking in preschool children: An evaluation of the Smileyometer and This or That methods
B Zaman, VV Abeele, D De Grooff
International Journal of Child-Computer Interaction 1 (2), 61-70, 2013
Redefining the role of parents in young children’s online interactions. A value-sensitive design case study
M Nouwen, B Zaman
International Journal of Child-Computer Interaction 18, 22-26, 2018
Rethinking children’s roles in Participatory Design: The child as a process designer
S Schepers, K Dreessen, B Zaman
International journal of child-computer interaction 16, 47-54, 2018
Parental controls: advice for parents, researchers and industry
B Zaman, M Nouwen
EU Kids Online, 1-9, 2016
A value sensitive design approach to parental software for young children
M Nouwen, M Van Mechelen, B Zaman
Proceedings of the 14th International Conference on Interaction Design and …, 2015
Introducing contextual laddering to evaluate the likeability of games with children
B Zaman
Cognition, Technology & Work 10 (2), 107-117, 2008
Exploring challenging group dynamics in participatory design with children
M Van Mechelen, M Gielen, V Vanden Abeele, A Laenen, B Zaman
Proceedings of the 2014 conference on Interaction design and children, 269-272, 2014
User eXperience Laddering with preschoolers: unveiling attributes and benefits of cuddly toy interfaces
V Vanden Abeele, B Zaman, D De Grooff
Personal and Ubiquitous Computing, 1-15, 2011
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