Kuo-Ting (Tim) Huang
Cited by
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Invaluable values: an expectancy-value theory analysis of youths’ academic motivations and intentions
C Ball, KT Huang, SR Cotten, RV Rikard, LTO Coleman
Information, Communication & Society 19 (5), 618-638, 2016
The physical–digital divide: Exploring the social gap between digital natives and physical natives
C Ball, J Francis, KT Huang, T Kadylak, SR Cotten, RV Rikard
Journal of Applied Gerontology 38 (8), 1167-1184, 2019
Pressurizing the STEM pipeline: An expectancy-value theory analysis of youths’ STEM attitudes
C Ball, KT Huang, SR Cotten, RV Rikard
Journal of Science Education and Technology 26 (4), 372-382, 2017
Access is not enough: the impact of emotional costs and self-efficacy on the changes in African-American students’ ICT use patterns
KT Huang, SR Cotten, RV Rikard
Information, Communication & Society 20 (4), 637-650, 2017
Mind the emotional gap: The impact of emotional costs on student learning outcomes
KT Huang, L Robinson, SR Cotten
Communication and Information Technologies Annual. Digital Distinctions and …, 2015
The emotional costs of computers: An expectancy-value theory analysis of predominantly low-socioeconomic status minority students’ STEM attitudes
C Ball, KT Huang, RV Rikard, SR Cotten
Information, Communication & Society 22 (1), 105-128, 2019
Augmented versus virtual reality in education: An exploratory study examining science knowledge retention when using augmented reality/virtual reality Mobile applications
KT Huang, C Ball, J Francis, R Ratan, J Boumis, J Fordham
Cyberpsychology, Behavior, and Social Networking 22 (2), 105-110, 2019
Threatened by Stereotype: An investigation of the effect of stereotype threat on female and minority students’ STEM learning in the context of a computing intervention
KT Huang, S Cotten, C Ball
iConference 2015 Proceedings, 2015
Exergaming Executive Functions: An Immersive Virtual Reality-Based Cognitive Training for Adults Aged 50 and Older
KT Huang
Cyberpsychology, Behavior, and Social Networking, 2019
Moving with Presence: A Virtual Reality-Based Exergames Intervention to Improve the Executive Functions of Adults Aged 50 and Older
KT Huang
Michigan State University, 2018
Gaming the SySTEM: The Relationship Between Video Games and the Digital and STEM Divides
C Ball, KT Huang, SR Cotten, RV Rikard
Games and Culture, 1555412018812513, 2018
Bring your own device (BYOD): A new form of digital inequality or an attempt to eliminate the digital divide among youth?
SR Cotten, KT Huang
National Communication Association 100th Annual Convention, 2014
Girls getting played: Video game stereotype effects on gendered career perceptions
J Fordham, KT Huang, C Strayer, R Ratan
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