Chat speed op pogchamp: Practices of coherence in massive twitch chat C Ford, D Gardner, LE Horgan, C Liu, AM Tsaasan, B Nardi, J Rickman Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017 | 153 | 2017 |
Dynamic demographics: lessons from a large-scale census of performative possibilities in games DL Gardner, TJ Tanenbaum Proceedings of the 2018 CHI Conference on human factors in computing systems …, 2018 | 24 | 2018 |
Skins for sale: Linking player identity, representation, and purchasing practices A Reza, S Chu, Z Khan, A Nedd, A Castillo, D Gardner Information in Contemporary Society: 14th International Conference …, 2019 | 22 | 2019 |
Having skin in the game: How players purchase representation in games A Reza, S Chu, A Nedd, D Gardner Convergence 28 (6), 1621-1642, 2022 | 15 | 2022 |
I like the way the skin looks": Player perspectives on aesthetic appeal and self-representation with video game" Skins A Reza, A Nedd, S Chu, A Castillo, Z Khan, DL Gardner iConference 2020 Proceedings, 2020 | 12* | 2020 |
At the edge: periludic elements in game studies DL Gardner, TJ Tanenbaum Game Studies 21 (4), 2021 | 10 | 2021 |
Overcoming the Barriers to Teaching Teamwork to Undergraduates in STEM GR Goldsmith, ML Aiken, HM Camarillo-Abad, K Diki, DL Gardner, ... CBE—Life Sciences Education 23 (2), es2, 2024 | 4 | 2024 |
Keepin'it real about race in HCI ADR Smith, AA Garcia, I Arawjo, A Bennett, K Braswell, B Dosono, ... Interactions 28 (5), 28-33, 2021 | 3 | 2021 |
Thresholds of interpretation: Interfaces on the periphery of gameplay DL Gardner University of California, Irvine, 2021 | 3 | 2021 |
Exploring the perceptions of race on video game covers T Nguyen, N Khan, A Berardi, S Corvite, C Norman, DL Gardner iConference 2020 Proceedings, 2020 | 3 | 2020 |
Gaming with the subaltern: Workshop on diversity and inclusion in games CJ Passmore, RL Mandryk, S Schoemann, D Gardner, C MacArthur, ... Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 3 | 2018 |
The access control double bind: How everyday interfaces regulate access and privacy, enable surveillance, and enforce identity DL Gardner, TJ Tanenbaum Convergence 30 (3), 1186-1218, 2024 | 2 | 2024 |
First Impressions: Effects of Representation on Video Game Covers D Gardner, S Corvite Conference Proceedings of DiGRA 2023 Conference: Limits and Margins of Games …, 2023 | 2 | 2023 |
Prosthetic Metaphors, Rejection, and Representation in Games D Gardner, K Hacker Abstract Proceedings of DiGRA 2022 Conference: Bringing Worlds Together 2022, 2022 | 2 | 2022 |
Teaching pervasive game design in a zombie apocalypse TJ Tanenbaum, D Gardner, M Cowling Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017 | 2 | 2017 |
Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games DL Gardner, LA Boyd, RT Gardner IEEE Transactions on Games, 2024 | 1 | 2024 |
Chalk, props, and costumes: Two exercises for teaching pervasive game design J Tanenbaum, D Gardner, M Cowling CQUniversity, 2017 | | 2017 |
Gatekeeping Games: A Topographic Consideration of Para-Ludic Borderlands D Gardner Abstract Proceedings of DiGRA/FDG 2016 Conference, 2016 | | 2016 |