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Sonia Matos
Sonia Matos
Interactive Technologies Institute (ITI/LARSyS)
Verified email at m-iti.org - Homepage
Title
Cited by
Cited by
Year
The ocean game: Assessing children's engagement and learning in a museum setting using a treasure-hunt game
V Cesário, M Radeta, S Matos, V Nisi
Extended abstracts publication of the annual symposium on computer-human …, 2017
362017
Designing interactive technologies for interpretive exhibitions: enabling teen participation through user-driven innovation
V Cesário, S Matos, M Radeta, V Nisi
Human-Computer Interaction-INTERACT 2017: 16th IFIP TC 13 International …, 2017
262017
Gaming versus storytelling: understanding children’s interactive experiences in a museum setting
M Radeta, V Cesario, S Matos, V Nisi
Interactive Storytelling: 10th International Conference on Interactive …, 2017
252017
Fourth-wave HCI meets the 21st century manifesto
S Ashby, J Hanna, S Matos, C Nash, A Faria
Proceedings of the Halfway to the Future Symposium 2019, 1-11, 2019
242019
Design and disability. developing new opportunities for the design curriculum
E Gieben-Gamal, S Matos
The Design Journal 20 (sup1), S2022-S2032, 2017
182017
Feral Computing: From ubiquitous calculation to wild interactions
M Fuller, S Matos
How To Be a Geek: Essays on the Culture of Software, 167-190, 2017
152017
Dissent by design: a manifesto for CHI manifestos
J Hanna, S Ashby, S Matos, A Faria, R Rodrigues
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
132019
Designing Food Cultures: Propagating the consumption of seaweed in the Azores Islands through recipes
S Matos
Iridescent 2 (3), 24-33, 2012
92012
Cultural probes for environmental education: Designing learning materials to engage children and teenagers with local biodiversity
S Matos, AR Silva, D Sousa, A Picanço, I R. Amorim, S Ashby, R Gabriel, ...
Plos one 17 (2), e0262853, 2022
72022
Words in Freedom: A Manifesto Machine as Critical Design
S Ashby, J Hanna, S Matos, R Rodrigues
Advances in Computer Entertainment Technology: 14th International Conference …, 2018
62018
The use of interactive technologies for education in pandemic and post-pandemic contexts: Design implications
D L. Sousa, P Campos, S Matos
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 1-7, 2021
52021
Youth, Politics & Civic Participation: the'Manifesto Machine'
S Matos, S Ashby, J Hanna, R Rodrigues
Proceedings of the 9th International Conference on Communities …, 2019
52019
The Sound Labyrinth: Computers, constructionism and language learning
S Matos
Proceedings of the 2017 Conference on Interaction Design and Children, 258-267, 2017
52017
Footprint
J MacDonald, E Gieben-Gamal, C Rossi, S Matos
52012
Can languages be saved?: Linguistic heritage and the moving archive
S Matos
Memory in Motion: Archives, Technology and the Social, 61-84, 2016
42016
Teachers’ perspectives and practices on biodiversity web portals as an opportunity to reconnect education with nature
A Picanço, AM Arroz, IR Amorim, S Matos, R Gabriel
Environmental Conservation 48 (1), 25-32, 2021
32021
Collaborative narrative visions and the Manifesto Machine
S Ashby, J Hanna, S Matos, R Rodrigues
Companion of the 2018 ACM Conference on Computer Supported Cooperative Work …, 2018
32018
The Field Guide app: connecting island communities to local conservation through mobile interaction
D Sousa, AR Silva, IR Amorim, S Ashby, AM Arroz, F Piasentin, R Gabriel, ...
C&T'21: 10th International Conference on Communities & Technologies: Wicked …, 2021
22021
Social design and participatory research: Transforming the curriculum in higher education
S Matos, E Gieben-Gamal
Nordes 7 (1), 2017
22017
Immersion, a Constructivist Approach to Cognition and Culture
S Matos
What Does a Chameleon Look Like? Topographies of Immersion, 339-352, 2011
22011
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Articles 1–20