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Olivier Szymanezyk
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Indoor positioning of shoppers using a network of Bluetooth Low Energy beacons
P Dickinson, G Cielniak, O Szymanezyk, M Mannion
2016 International Conference on Indoor Positioning and Indoor Navigation …, 2016
1162016
Towards agent-based crowd simulation in airports using games technology
O Szymanezyk, P Dickinson, T Duckett
Agent and Multi-Agent Systems: Technologies and Applications: 5th KES …, 2011
252011
From individual characters to large crowds: augmenting the believability of open-world games through exploring social emotion in pedestrian groups
O Szymanezyk, P Dickinson, T Duckett
Proceedings of DiGRA 2011 Conference: Think Design Play, 2011
202011
Agent-based crowd simulation in airports using games technology
O Szymanezyk, T Duckett, P Dickinson
Transactions on Computational Collective Intelligence VIII, 192-213, 2012
152012
Designing interactive manual wheelchair skills training for children
K Gerling, K Hicks, O Szymanezyk, C Linehan
Proceedings of the 2019 on Designing Interactive Systems Conference, 725-736, 2019
82019
The challenges of integrating industry 4.0 in cyber security—a perspective
Y James, O Szymanezyk
International Journal of Information and Education Technology 11 (5), 242-247, 2021
52021
Validation of pedestrian groups in agent-based simulation
O Szymanezyk, P Dickinson
Transportation Research Procedia 2, 706-714, 2014
42014
Attack on the clones: managing player perceptions of visual variety and believability in video game crowds
S Oxspring, B Kirman, O Szymanezyk
Advances in Computer Entertainment: 10th International Conference, ACE 2013 …, 2013
42013
Group emotion modelling and the use of middleware for virtual crowds in video-games
O Szymanezyk, G Cielniak
Leicester, UK, 25-30, 2010
22010
Designing Interactive Manual Wheelchair Skills Training for Children
C Linehan, K Gerling, K Hicks, O Szymanezyk
University of Lincoln, 2019
2019
Indoor positioning of shoppers using a network of bluetooth low energy beacons
M Mannion, G Cielniak, P Dickinson, O Szymanezyk
University of Lincoln, 2016
2016
From individual characters to large crowds: augmenting the believability of open-world games through exploring social emotion in pedestrian groups
P Dickinson, T Duckett, O Szymanezyk
University of Lincoln, 2011
2011
Group emotion modelling and the use of middleware for virtual crowds in video-games
G Cielniak, O Szymanezyk
University of Lincoln, 2010
2010
Exploring computer vision as a platform to deliver playful home-based manual wheelchair skills training
K Gerling, O Szymanezyk
Towards Prioritised Routing and Effective User Interfaces for a Mobile Shopping Application
O Szymanezyk, P Dickinson, G Cielniak, R Partlett, UK Lincoln, V Lush, ...
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