“Never battle alone”: Egirls and the gender (ed) war on video game live streaming as “real” work CH Tran Television & New Media 23 (5), 509-520, 2022 | 41 | 2022 |
Verified play, precarious work: GamerGate and platformed authenticity in the cultural industries N Hewa, CH Tran new media & society 26 (11), 6695-6714, 2024 | 8 | 2024 |
Stream (Age) Queens: Zoom-Bombs, Glitter Bombs & Other Doctoral Fairy Tales CH Tran Communication, Culture & Critique 14 (2), 356-360, 2021 | 6 | 2021 |
How We Learned to Stop SWATing and Love the (Zoom-) Bomb: A (De) predatory History of Disrupting the Live Stream A Jacob, CH Tran Real Life in Real Time: Live Streaming Culture, 101-161, 2023 | 3 | 2023 |
Room with a viewership: visibility work & Twitch. tv in the domestic context CH Tran Information, Communication & Society 27 (12), 2281-2296, 2024 | 2 | 2024 |
PLAYING AT THE POLLS: VIDEO GAMES IN/AS PLATFORMS OF POLITICAL PARTICIPATION CH Tran, B Ruberg, NB Guarriello, D Lark AoIR Selected Papers of Internet Research, 2021 | 2 | 2021 |
Twitch spouse: Livestreaming and the legacy of spousal labour in the video game industry CH Tran Global Media and China 9 (2), 173-187, 2024 | 1 | 2024 |
Twitch: By Mark R. Johnson Polity, 2024, pp. 272, ISBN 978-1-509-55858-2 CH Tran Internet Histories, 1-4, 2025 | | 2025 |
Playthrough Conversations: Not Just a Close Reading M Droumeva, C Tran, M Sommers, B Blackburn, R Hope, A Sparrow Playthrough Poetics: Gameplay as Research Method, 127, 2024 | | 2024 |
RECONTEXTUALIZING VIOLENCE IN REAL TIME: LIVE STREAMING & THE GOVERNANCE OF INCONSISTENCY ON TWITCH. TV BC Harris, CH Tran, CJ Persaud AoIR Selected Papers of Internet Research, 2024 | | 2024 |
BLEEDING PURPLE, SEEING PINK: DOMESTIC VISIBILITY, GENDER & SOCIAL REPRODUCTION IN THE HOME STUDIOS OF TWITCH. TV CH Tran AoIR Selected Papers of Internet Research, 2023 | | 2023 |
Making up over Zoom: An Autoethnography of Streaming in/as Media Scholarship CH Tran JCMS: Journal of Cinema and Media Studies 62 (4), 167-173, 2023 | | 2023 |
Not Like Other #Girlbosses: Gender, Work & The #Gatekeeping of Meme Capital CH Tran Critical Meme Reader: Memetic Tacticality 2, 166-176, 2022 | | 2022 |
How to Incorporate Feminist and Postcolonial Perspectives in Games Research CH Tran, K Bergstrom SAGE Research Methods: Doing Research Online, 2022 | | 2022 |
i-PALettes: A Triple-Blind Peer-Reviewed Beauty Tutorial CH Tran, N Hewa, E Lim | | 2022 |
Studying and Speaking to Industries: A Game Studies Roundtable A Cote, K Gray, CA Paul, K Bergstrom, A Harvey, CH Tran, A Fletcher | | 2022 |
AUTHENTIFICATION AT THE EDGE:#” GAMERGATE”-ING THE ASCENT OF THE VERIFIED INTERNET N Hewa, CH Tran AoIR Selected Papers of Internet Research, 2021 | | 2021 |
Playing with/at Work CH Tran Canadian Journal of Communication 46 (3), 733-738, 2021 | | 2021 |
C-Side: A Labour of Lulz: Meme STONKing in/as Cultural Work CH Tran | | 2021 |