William Steptoe
TitleCited byYear
Human tails: ownership and control of extended humanoid avatars
W Steptoe, A Steed, M Slater
IEEE transactions on visualization and computer graphics 19 (4), 583-590, 2013
1042013
Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments
W Steptoe, R Wolff, A Murgia, E Guimaraes, J Rae, P Sharkey, D Roberts, ...
Proceedings of the 2008 ACM conference on Computer supported cooperative …, 2008
512008
Lie tracking: social presence, truth and deception in avatar-mediated telecommunication
W Steptoe, A Steed, A Rovira, J Rae
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2010
452010
Communicating eye-gaze across a distance: Comparing an eye-gaze enabled immersive collaborative virtual environment, aligned video conferencing, and being together
D Roberts, R Wolff, J Rae, A Steed, R Aspin, M McIntyre, A Pena, ...
Virtual Reality Conference, 2009. VR 2009. IEEE, 135-142, 2009
422009
Presence and discernability in conventional and non-photorealistic immersive augmented reality
W Steptoe, S Julier, A Steed
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2014
392014
The impact of a self-avatar on cognitive load in immersive virtual reality
A Steed, Y Pan, F Zisch, W Steptoe
2016 IEEE Virtual Reality (VR), 67-76, 2016
362016
Beaming: an asymmetric telepresence system
A Steed, W Steptoe, W Oyekoya, F Pece, T Weyrich, J Kautz, D Friedman, ...
IEEE computer graphics and applications 32 (6), 10-17, 2012
362012
A fully immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership
D Perez-Marcos, M Solazzi, W Steptoe, W Oyekoya, A Frisoli, T Weyrich, ...
Frontiers in neurology 3, 110, 2012
362012
SphereAvatar: a situated display to represent a remote collaborator
O Oyekoya, W Steptoe, A Steed
Proceedings of the SIGCHI conference on human factors in computing systems …, 2012
362012
Eye tracking for avatar eye gaze control during object-focused multiparty interaction in immersive collaborative virtual environments
W Steptoe, O Oyekoya, A Murgia, R Wolff, J Rae, E Guimaraes, D Roberts, ...
2009 IEEE Virtual Reality Conference, 83-90, 2009
312009
Communicating eye gaze across a distance without rooting participants to the spot
R Wolff, D Roberts, A Murgia, N Murray, J Rae, W Steptoe, A Steed, ...
Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed …, 2008
272008
Acting rehearsal in collaborative multimodal mixed reality environments
W Steptoe, JM Normand, O Oyekoya, F Pece, E Giannopoulos, F Tecchia, ...
Presence: Teleoperators and Virtual Environments 21 (4), 406-422, 2012
262012
Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction
Y Pan, W Steptoe, A Steed
Proceedings of the 32nd annual ACM conference on Human factors in computing …, 2014
252014
High-fidelity avatar eye-representation
W Steptoe, A Steed
2008 IEEE Virtual Reality Conference, 111-114, 2008
242008
Eyelid kinematics for virtual characters
W Steptoe, O Oyekoya, A Steed
Computer animation and virtual worlds 21 (3‐4), 161-171, 2010
212010
A saliency-based method of simulating visual attention in virtual scenes
O Oyekoya, W Steptoe, A Steed
Proceedings of the 16th ACM Symposium on Virtual Reality Software and …, 2009
182009
Supporting interoperability and presence awareness in collaborative mixed reality environments
O Oyekoya, R Stone, W Steptoe, L Alkurdi, S Klare, A Peer, T Weyrich, ...
Proceedings of the 19th ACM Symposium on Virtual Reality Software and …, 2013
132013
A tool for replay and analysis of gaze-enhanced multiparty sessions captured in immersive collaborative environments
A Murgia, R Wolff, W Steptoe, P Sharkey, D Roberts, E Guimaraes, ...
Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed …, 2008
132008
Panoinserts: mobile spatial teleconferencing
F Pece, W Steptoe, F Wanner, S Julier, T Weyrich, J Kautz, A Steed
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013
112013
The impact of a self-avatar on cognitive load in immersive virtual reality. In 2016 IEEE Virtual Reality (VR)(pp. 67–76)
A Steed, Y Pan, F Zisch, W Steptoe
IEEE. https://doi. org/10.1109/vr, 2016
92016
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Articles 1–20