Kieran Hicks
Kieran Hicks
School of Computer Science, University of Lincoln, UK
Verified email at lincoln.ac.uk - Homepage
Title
Cited by
Cited by
Year
Participatory design of therapeutic video games for young people with neurological vision impairment
J Waddington, C Linehan, K Gerling, K Hicks, TL Hodgson
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
332015
Designing movement-based play with young people using powered wheelchairs
K Gerling, K Hicks, M Kalyn, A Evans, C Linehan
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
252016
Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts
KM Gerling, C Linehan, B Kirman, MR Kalyn, AB Evans, KC Hicks
International Journal of Human-Computer Studies 94, 64-73, 2016
192016
Designing games for the rehabilitation of functional vision for children with cerebral visual impairment
C Linehan, J Waddington, TL Hodgson, K Hicks, R Banks
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1207-1212, 2014
192014
Virtual reality crowd simulation: effects of agent density on user experience and behaviour
P Dickinson, K Gerling, K Hicks, J Murray, J Shearer, J Greenwood
Virtual Reality 23 (1), 19-32, 2019
162019
Exploring casual exergames with kids using wheelchairs
K Hicks, K Gerling
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
122015
Exploring Twitter as a game platform; strategies and opportunities for microblogging-based games
K Hicks, K Gerling, B Kirman, C Linehan, P Dickinson
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
112015
Good game feel: An empirically grounded framework for juicy design
K Hicks, P Dickinson, J Holopainen, K Gerling
82018
Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience
K Hicks, K Gerling, P Dickinson, V Vanden Abeele
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
62019
Understanding the effects of gamification and juiciness on players
K Hicks, K Gerling, G Richardson, T Pike, O Burman, P Dickinson
2019 IEEE Conference on Games (CoG), 1-8, 2019
62019
Virtual Reality Games for People Using Wheelchairs
K Gerling, P Dickinson, K Hicks, L Mason, AL Simeone, K Spiel
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
22020
Handing over the keys: a qualitative study of the experience of automation in driving
C Linehan, G Murphy, K Hicks, K Gerling, K Morrissey
International Journal of Human–Computer Interaction 35 (18), 1681-1692, 2019
22019
Potential and Limitations of Playful Technology to Support Infant Feeding
K Gerling, K Hicks, L Buttrick, C Headleand, B Williams, J Hall, K Tang, ...
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
22018
Exploiting players? Critical reflections on participation in game development
K Gerling, G Wallner, P Mirza-Babaei, J Shearer, C Linehan, K Hicks
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
12017
Exploring the Impact of Gender on Character Mechanics in Multiplayer Online Battle Arena (MOBA) Games
B Davies, CJ Headleand, K Hicks
2020 International Conference on Cyberworlds (CW), 71-78, 2020
2020
Designing Interactive Manual Wheelchair Skills Training for Children
K Gerling, K Hicks, O Szymanezyk, C Linehan
Proceedings of the 2019 on Designing Interactive Systems Conference, 725-736, 2019
2019
Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games
K Hicks, K Gerling, P Dickinson, C Linehan, C Gowen
International Conference on Advances in Computer Entertainment, 187-201, 2017
2017
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Articles 1–17