Diego Perez-Liebana
TitleCited byYear
A survey of monte carlo tree search methods
CB Browne, E Powley, D Whitehouse, SM Lucas, PI Cowling, ...
IEEE Transactions on Computational Intelligence and AI in games 4 (1), 1-43, 2012
16202012
The 2014 General Video Game Playing Competition
D Perez, S Samothrakis, J Togelius, T Schaul, S Lucas, A Couetoux, ...
IEEE Transactions on Computational Intelligence and AI in Games, 2015
1692015
General video game ai: Competition, challenges and opportunities
D Perez-Liebana, S Samothrakis, J Togelius, T Schaul, SM Lucas
Thirtieth AAAI Conference on Artificial Intelligence, 2016
1142016
The 2009 simulated car racing championship
D Loiacono, PL Lanzi, J Togelius, E Onieva, DA Pelta, MV Butz, ...
IEEE Transactions on Computational Intelligence and AI in Games 2 (2), 131-147, 2010
1052010
The wcci 2008 simulated car racing competition
D Loiacono, J Togelius, PL Lanzi, L Kinnaird-Heether, SM Lucas, ...
2008 IEEE Symposium On Computational Intelligence and Games, 119-126, 2008
882008
Evolving behaviour trees for the mario ai competition using grammatical evolution
D Perez, M Nicolau, M O’Neill, A Brabazon
European Conference on the Applications of Evolutionary Computation, 123-132, 2011
742011
General video game level generation
A Khalifa, D Perez-Liebana, SM Lucas, J Togelius
Proceedings of the Genetic and Evolutionary Computation Conference 2016, 253-259, 2016
682016
Knowledge-based fast evolutionary MCTS for general video game playing
D Perez, S Samothrakis, S Lucas
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
682014
Rolling horizon evolution versus tree search for navigation in single-player real-time games
D Perez, S Samothrakis, S Lucas, P Rohlfshagen
Proceedings of the 15th annual conference on Genetic and evolutionary …, 2013
522013
Solving the physical traveling salesman problem: Tree search and macro actions
D Perez, EJ Powley, D Whitehouse, P Rohlfshagen, S Samothrakis, ...
IEEE Transactions on Computational Intelligence and AI in Games 6 (1), 31-45, 2013
512013
Open loop search for general video game playing
D Perez Liebana, J Dieskau, M Hunermund, S Mostaghim, S Lucas
Proceedings of the 2015 Annual Conference on Genetic and Evolutionary …, 2015
502015
Evolving a fuzzy controller for a car racing competition
D Perez, G Recio, Y Saez, P Isasi
2009 IEEE Symposium on Computational Intelligence and Games, 263-270, 2009
492009
The physical travelling salesman problem: WCCI 2012 competition
D Perez, P Rohlfshagen, SM Lucas
2012 IEEE Congress on Evolutionary Computation, 1-8, 2012
392012
Analysis of vanilla rolling horizon evolution parameters in general video game playing
RD Gaina, J Liu, SM Lucas, D Pérez-Liébana
European Conference on the Applications of Evolutionary Computation, 418-434, 2017
372017
General video game ai: a multi-track framework for evaluating agents, games and content generation algorithms
D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas
arXiv preprint arXiv:1802.10363, 2018
352018
The n-tuple bandit evolutionary algorithm for automatic game improvement
K Kunanusont, RD Gaina, J Liu, D Perez-Liebana, SM Lucas
2017 IEEE Congress on Evolutionary Computation (CEC), 2201-2208, 2017
302017
Ms. pac-man versus ghost team CIG 2016 competition
PR Williams, D Perez-Liebana, SM Lucas
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
302016
General video game rule generation
A Khalifa, MC Green, D Perez-Liebana, J Togelius
2017 IEEE Conference on Computational Intelligence and Games (CIG), 170-177, 2017
292017
General Video Game for 2 Players: Framework and Competition
RD Gaina, D Pérez-Liébana, SM Lucas
Proceedings of the IEEE Computer Science and Electronic Engineering …, 2016
272016
Fast evolutionary adaptation for monte carlo tree search
SM Lucas, S Samothrakis, D Perez
European Conference on the Applications of Evolutionary Computation, 349-360, 2014
262014
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