Cameron Browne
Cameron Browne
Verified email at maastrichtuniversity.nl - Homepage
Title
Cited by
Cited by
Year
A survey of monte carlo tree search methods
CB Browne, E Powley, D Whitehouse, SM Lucas, PI Cowling, ...
IEEE Transactions on Computational Intelligence and AI in games 4 (1), 1-43, 2012
17672012
Search-based procedural content generation: A taxonomy and survey
J Togelius, GN Yannakakis, KO Stanley, C Browne
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 172-186, 2011
6042011
Evolutionary game design
C Browne
Springer Science & Business Media, 2011
2922011
Evolutionary game design
C Browne, F Maire
IEEE Transactions on Computational Intelligence and AI in Games 2 (1), 1-16, 2010
2922010
Search-based procedural content generation
J Togelius, GN Yannakakis, KO Stanley, C Browne
European Conference on the Applications of Evolutionary Computation, 141-150, 2010
1632010
Automatic generation and evaluation of recombination games
CB Browne
Queensland University of Technology, 2008
1252008
Hex Strategy: Making the right connections
C Browne
CRC Press, 2009
1032009
Connection games: variations on a theme
C Browne
CRC Press, 2018
592018
Animated font characters
CB Browne, PQ Scott, SR Bruce, GA Hill
US Patent 6,504,545, 2003
542003
Method and apparatus for image metadata entry
C Browne, C Brown
US Patent App. 10/734,222, 2004
422004
Evolving 3d buildings for the prototype video game subversion
A Martin, A Lim, S Colton, C Browne
European Conference on the Applications of Evolutionary Computation, 111-120, 2010
292010
Automatic kerning of text
CB Browne, MR Arnold, PQ Scott
US Patent 6,829,748, 2004
232004
Font architecture and creation tool for producing richer text
GA Hill, CB Browne, PQ Scott, TM Long
US Patent 6,870,535, 2005
222005
System and method for automatic music generation using a neural network architecture
CB Browne
US Patent 6,297,439, 2001
222001
Elegance in game design
C Browne
IEEE Transactions on Computational Intelligence and AI in Games 4 (3), 229-240, 2012
182012
The dangers of random playouts
C Browne
ICGA Journal 34 (1), 25-26, 2011
162011
Evolving pixel shaders for the prototype video game subversion
A Howlett, S Colton, C Browne
Proceedings of AISB 10, 2010
162010
Truchet curves and surfaces
C Browne
Computers & Graphics 32 (2), 268-281, 2008
162008
Method and apparatus for orientating a set of finite n-dimensional space curves
CB Browne, MR Arnold, NE Carlyle
US Patent 6,459,431, 2002
162002
Rules and mechanics
MJ Nelson, J Togelius, C Browne, M Cook
Procedural Content Generation in Games, 99-121, 2016
152016
The system can't perform the operation now. Try again later.
Articles 1–20