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Aslıhan Tece Bayrak
Aslıhan Tece Bayrak
Media Design School
Verified email at mediadesignschool.com
Title
Cited by
Cited by
Year
Balancing different fitness levels in competitive exergames based on heart rate and performance
AT Bayrak, R Kumar, J Tan, DV AhMu, J Hohepa, LA Shaw, C Lutteroth, ...
Proceedings of the 29th Australian Conference on Computer-Human Interaction …, 2017
192017
Compassionate game design: A holistic perspective for a player-centric game design paradigm for games4health
AT Bayrak
International Journal on Advances in Intelligent Systems 13 (1), 1-18, 2020
172020
Jamming as a design approach. Power of jamming for creative iteration
AT Bayrak
The Design Journal 20 (sup1), S3945-S3953, 2017
102017
Reviewing the evidence: In pursuit of a framework for parkinson disease rehabilitation with games
AT Bayrak, B Wünsche, C Lutteroth
The Promise of New Technologies in an Age of New Health Challenges 231, 9-17, 2016
92016
Player Motivation in Therapy Games for Parkinson's Disease: A Scoping Review: Understanding meaningful play, self-determination and flow
A TB, Tece Bayrak, B C., BW, Wünsche
Proceedings of the 2021 Australasian Computer Science Week Multiconference, 1-10, 2021
82021
Games as Systems for Rehabilitation: A Design Strategy for Game-based Exercise Rehabilitation for Parkinson's Disease.
AT Bayrak, B Wuensche, SA Reading, C Lutteroth
HICSS, 1-10, 2020
62020
Games as a Catalyst for Design for Social Innovation. Unlocking legendary tools
AT Bayrak
The Design Journal 22 (sup1), 1409-1422, 2019
62019
A Player-centric Game Design Paradigm with Compassion
AT Bayrak
CENTRIC 2018, The Eleventh International Conference on Advances in Human …, 2018
52018
Player Profile as a Lens to Advocate Designing Compassionate Therapy Games for Parkinson’s disease
A Tece Bayrak, B Wuensche, SA Reading
Proceedings of the 33rd Australian Conference on Human-Computer Interaction …, 2021
32021
Signal to emotion: An experiment on player experience evaluation with a consumer-grade EEG device
AT Bayrak, M Abernethy, Y Zhu, ZA Lawati, CJ Sutherland
Proceedings of the 29th Australian Conference on Computer-Human Interaction …, 2017
12017
3D interface integrating head tracking and mouse input
AT Bayrak
2013 IEEE International Conference of IEEE Region 10 (TENCON 2013), 1-6, 2013
12013
Research that matters: creative problem solving
C Paligaru, S Thompson-Whiteside, AT Bayrak, F Zaidi
Torrens University Australia, 2022
2022
Games as systems of rehabilitation: Leveraging the power of games for the rehabilitation of people living with Parkinson’s disease
A Tece Bayrak
PhD Thesis-University of Auckland, 2022
2022
Design research at the border of art, technology, and healthcare: Interdisciplinary challenges of games for health research
AT Bayrak
2022
Observing the Stroop Effect within a First Person Shooter Concept
R P. Gray-Mason, A J. Coultas, A Tece Bayrak
Proceedings of the 2021 Australasian Computer Science Week Multiconference, 1-9, 2021
2021
Player Motivation in Therapy Games for Parkinson's Disease: A Scoping Review: Understanding meaningful play, self-determination and flow.
TB Aslihan, T Bayrak, BC Wünsche
ACSW, 26:1-26:10, 2021
2021
Humanities discourse in games classroom: research through design with Games4Impact
S Yang, A Tece Bayrak
2020
“Let’s do it together”–designing an aerobic exercise game for long-term use
AT Bayrak, BC Wünsche, SA Reading
An Abstract Model for a Compassionate Game AI: Designing a Companion for a Compassionate Game
AT Bayrak
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