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Christopher Ball
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Augmented versus virtual reality in education: An exploratory study examining science knowledge retention when using augmented reality/virtual reality mobile applications
KT Huang, C Ball, J Francis, R Ratan, J Boumis, J Fordham
Cyberpsychology, Behavior, and Social Networking 22 (2), 105-110, 2019
2972019
Digital inequalities 2.0: Legacy inequalities in the information age
L Robinson, J Schulz, G Blank, M Ragnedda, H Ono, B Hogan, GS Mesch, ...
First Monday 25 (7), 2020
1822020
Pressurizing the STEM pipeline: An expectancy-value theory analysis of youths’ STEM attitudes
C Ball, KT Huang, SR Cotten, RV Rikard
Journal of Science Education and Technology 26, 372-382, 2017
1302017
The physical–digital divide: Exploring the social gap between digital natives and physical natives
C Ball, J Francis, KT Huang, T Kadylak, SR Cotten, RV Rikard
Journal of Applied Gerontology 38 (8), 1167-1184, 2019
1232019
Aging in the digital age: Conceptualizing technology adoption and digital inequalities
J Francis, C Ball, T Kadylak, SR Cotten
Ageing and digital technology: Designing and evaluating emerging …, 2019
1172019
Virtual reality adoption during the COVID-19 pandemic: A uses and gratifications perspective
C Ball, KT Huang, J Francis
Telematics and Informatics 65, 101728, 2021
1072021
Invaluable values: An expectancy-value theory analysis of youths’ academic motivations and intentions
C Ball, KT Huang, SR Cotten, RV Rikard, LTO Coleman
Information, Communication & Society 19 (5), 618-638, 2016
852016
The emotional costs of computers: An expectancy-value theory analysis of predominantly low-socioeconomic status minority students’ STEM attitudes
C Ball, KT Huang, RV Rikard, SR Cotten
Information, Communication & Society 22 (1), 105-128, 2019
762019
Framing mental health within digital games: an exploratory case study of Hellblade
J Fordham, C Ball
JMIR Mental Health 6 (4), e12432, 2019
512019
Gaming the SySTEM: The relationship between video games and the digital and STEM divides
C Ball, KT Huang, SR Cotten, RV Rikard
Games and Culture 15 (5), 501-528, 2020
452020
Cascading crises: Society in the age of COVID-19
L Robinson, J Schulz, C Ball, C Chiaraluce, M Dodel, J Francis, KT Huang, ...
American Behavioral Scientist 65 (12), 1608-1622, 2021
252021
A tale of two divides: Technology experiences among racially and socioeconomically diverse older adults
SR Cotten, J Francis, T Kadylak, RV Rikard, T Huang, C Ball, J DeCook
Human Aspects of IT for the Aged Population. Design for Aging: Second …, 2016
202016
Monetization is the message: A historical examination of video game microtransactions
C Ball, J Fordham
DiGRA’18–abstract proceedings of the 2018 DiGRA international conference …, 2018
152018
Effective experiences: A social cognitive analysis of young students’ technology self-efficacy and STEM attitudes
KT Huang, C Ball, SR Cotten, LT O’Neal
Social Inclusion 8 (2), 213-221, 2020
142020
A call for computer recess: The impact of computer activities on predominantly minority students’ technology and application self-efficacy
C Ball, KT Huang, J Francis, T Kadylak, SR Cotten
American Behavioral Scientist 64 (7), 883-899, 2020
122020
Ageing and digital technology
J Francis, C Ball, T Kadylak, SR Cotten
Springer, 2019
102019
The perceived impacts of covid-19 on users’ acceptance of virtual reality hardware: A digital divide perspective
KT Huang, C Ball, J Francis
American Behavioral Scientist, 00027642231156775, 2023
62023
First-person narratives: examining narrative persuasion in virtual reality
C Ball
DiGRA’20—Proceedings of the 2020 DiGRA International Conference. Play …, 2020
22020
To Hell and Back: Hellblade’s Depiction of Mental Illness and Its Impact
J Fordham, C Ball
annual conference for the Digital Games Research Association, Turin, Italy, 2018
22018
Threaten by Stereotype: An investigation of the effect of stereotype threat on female and minority students' STEM learning in the context of a computer intervention
KT Huang, S Cotten, C Ball
iConference 2015 Proceedings, 2015
22015
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Articles 1–20