Levi Lelis
Cited by
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Semi-supervised density-based clustering
L Lelis, J Sander
2009 Ninth IEEE International Conference on Data Mining, 842-847, 2009
The first microrts artificial intelligence competition
S Ontañón, NA Barriga, CR Silva, RO Moraes, LHS Lelis
AI Magazine 39 (1), 75-83, 2018
Predicting the size of depth-first branch and bound search trees
LHS Lelis, L Otten, R Dechter
Twenty-Third International Joint Conference on Artificial Intelligence, 2013
Predicting the size of IDA* ʼs search tree
LHS Lelis, S Zilles, RC Holte
Artificial Intelligence 196, 53-76, 2013
Understanding mario: an evaluation of design metrics for platformers
A Summerville, JRH Mariño, S Snodgrass, S Ontañón, LHS Lelis
Proceedings of the 12th international conference on the foundations of …, 2017
Stratified Strategy Selection for Unit Control in Real-Time Strategy Games
LHS Lelis
IJCAI, 2017
An empirical evaluation of evaluation metrics of procedurally generated Mario levels
JRH Mariño, WMP Reis, LHS Lelis
Eleventh artificial intelligence and interactive digital entertainment …, 2015
Stratified tree search: a novel suboptimal heuristic search algorithm
LHS Lelis, S Zilles, RC Holte
Proceedings of the 2013 international conference on Autonomous agents and …, 2013
The Complementary2 planner in the IPC 2018
S Franco, LHS Lelis, M Barley, S Edelkamp, M Martines, I Moraru
IPC-9 planner abstracts, 28-31, 2018
Single-agent policy tree search with guarantees
L Orseau, LHS Lelis, T Lattimore, T Weber
arXiv preprint arXiv:1811.10928, 2018
Action abstractions for combinatorial multi-armed bandit tree search
RO Moraes, JRH Marino, LHS Lelis, MA Nascimento
Fourteenth Artificial Intelligence and Interactive Digital Entertainment …, 2018
On creating complementary pattern databases
S Franco, A Torralba, LHS Lelis, M Barley
Proceedings of the 26th International Joint Conference on Artificial …, 2017
Asymmetric Action Abstractions for Multi-Unit Control in Adversarial Real-Time Games
RO Moraes, LHS Lelis
AAAI Conference on Artificial Intelligence, 2018
Human computation for procedural content generation in platform games
WMP Reis, LHS Lelis
Computational intelligence and games (cig), 2015 ieee conference on, 99-106, 2015
Evolving Action Abstractions for Real-Time Planning in Extensive-Form Games
JRH Marino, RO Moraes, C Toledo, LHS Lelis
AAAI Conference on Artificial Intelligence, 2019
Learning to Speed Up Evolutionary Content Generation in Physics-based Puzzle Games
LT Pereira, C Toledo, LN Ferreira, LHS Lelis
Improved prediction of IDA*'s performance via epsilon-truncation
L Lelis, S Zilles, RC Holte
Fourth Annual Symposium on Combinatorial Search, 2011
Strategy Generation for Multiunit Real-Time Games via Voting
C Silva, RO Moraes, LHS Lelis, K Gal
IEEE Transactions on Games 11 (4), 426-435, 2018
Procedural Generation of Game Maps with Human-in-the-Loop Algorithms
LHS Lelis, WMP Reis
IEEE Transactions on Games, 2017
Bardo: Emotion-based music recommendation for tabletop role-playing games
RR Padovani, LN Ferreira, LHS Lelis
Thirteenth Artificial Intelligence and Interactive Digital Entertainment …, 2017
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