Siqi Shen
Siqi Shen
National Lab for Parallel and Distributed Processing, China
Verified email at nudt.edu.cn
Title
Cited by
Cited by
Year
Statistical Characterization of Business-Critical Workloads Hosted in Cloud Datacenters
S Shen, V van Beek, A Iosup
IEEE/ACM International Symposium on Cluster, Cloud and Grid Computing (CCGrid), 2015
1552015
Toxicity detection in multiplayer online games
M Märtens, S Shen, A Iosup, F Kuipers
2015 International Workshop on Network and Systems Support for Games …, 2015
642015
Scheduling Jobs in the Cloud Using On-demand and Reserved Instances
S Shen, K Deng, A Iosup, D Epema
Euro-Par 2013, 2013
602013
Analyzing implicit social networks in multiplayer online games
R van de Bovenkamp, S Shen, AL Jia, F Kuipers
IEEE Internet Computing 18 (3), 36-44, 2014
562014
When game becomes life: The creators and spectators of online game replays and live streaming
AL Jia, S Shen, DHJ Epema, A Iosup
ACM Transactions on Multimedia Computing, Communications, and Applications …, 2016
522016
Socializing by Gaming: Revealing Social Relationships in Multiplayer Online Games
AL Jia, S Shen, R van de Bovenkamp, A Iosup, F Kuipers, DHJ Epema
ACM Transactions on Knowledge Discovery from Data (TKDD), 2015
392015
An analysis of online match-based games
Y Guo, S Shen, O Visser, A Iosup
2012 IEEE International Workshop on Haptic Audio Visual Environments and …, 2012
372012
Understanding and recommending play relationships in online social gaming
R Van De Bovenkamp, S Shen, A Iosup, F Kuipers
2013 Fifth International Conference on Communication Systems and Networks …, 2013
312013
The xfire online meta-gaming network: Observation and high-level analysis
S Shen, A Iosup
2011 IEEE International Workshop on Haptic Audio Visual Environments and …, 2011
252011
Predicting the implicit and the explicit video popularity in a user generated content site with enhanced social features
AL Jia, S Shen, D Li, S Chen
Computer Networks 140, 112-125, 2018
222018
An Availability-on-Demand Mechanism for Datacenters
S Shen, A Iosup, A Israel, W Cirne, D Raz, D Epema
IEEE/ACM International Symposium on Cluster, Cloud and Grid Computing (CCGrid), 2015
212015
A network-embedding based method for author disambiguation
J Xu, S Shen, D Li, Y Fu
Proceedings of the 27th ACM International Conference on Information and …, 2018
172018
Area of simulation: Mechanism and architecture for multi-avatar virtual environments
S Shen, SY Hu, A Iosup, D Epema
ACM Transactions on Multimedia Computing, Communications, and Applications …, 2015
152015
Characterization of human mobility in networked virtual environments
S Shen, N Brouwers, A Iosup, D Epema
Proceedings of Network and Operating System Support on Digital Audio and …, 2014
152014
Modeling avatar mobility of networked virtual environments
S Shen, A Iosup
Proceedings of International Workshop on Massively Multiuser Virtual …, 2014
152014
SES-LSH: Shuffle-efficient locality sensitive hashing for distributed similarity search
D Li, W Zhang, S Shen, Y Zhang
2017 IEEE International Conference on Web Services (ICWS), 822-827, 2017
132017
Supervised adversarial networks for image saliency detection
H Pan, X Niu, R Li, S Shen, Y Dou
Eleventh international conference on graphics and image processing (ICGIP …, 2020
112020
Dropfilterr: A novel regularization method for learning convolutional neural networks
H Pan, X Niu, R Li, S Shen, Y Dou
Neural Processing Letters 51 (2), 1285-1298, 2020
62020
Massivizing multi-player online games on clouds
S Shen, A Iosup, D Epema
2013 13th IEEE/ACM International Symposium on Cluster, Cloud, and Grid …, 2013
62013
Rtsenv: An experimental environment for real-time strategy games
S Shen, O Visser, A Iosup
2011 10th Annual Workshop on Network and Systems Support for Games, 1-6, 2011
62011
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Articles 1–20