Time and space in digital game storytelling H Wei, J Bizzocchi, T Calvert International Journal of Computer Games Technology 2010, 1-23, 2010 | 97 | 2010 |
Transdisciplinary interaction design in design education E Blevis, IK Koskinen, KP Lee, S Bødker, LL Chen, Y Lim, H Wei, ... Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human …, 2015 | 25 | 2015 |
Believable characters MS El-Nasr, L Bishko, V Zammitto, M Nixon, AV Vasiliakos, H Wei Handbook of Multimedia for Digital Entertainment and Arts, 497-528, 2009 | 25 | 2009 |
Embedded narrative in game design H Wei Proceedings of the international academic conference on the future of game …, 2010 | 24 | 2010 |
Analyzing the game narrative: Structure and technique H Wei School of Interactive Arts and Technology, Simon Fraser University, 2011 | 18 | 2011 |
Uncovering hidden maps: Illustrative narratology for digital artists/designers SL Wei, H Wei Computers and Composition 23 (4), 480-502, 2006 | 18 | 2006 |
Letters to José: A Design Case for Building Tangible Interactive Narratives D Echeverri, H Wei Interactive Storytelling: 13th International Conference on Interactive …, 2020 | 15 | 2020 |
Structuring narrative interaction: What we can learn from Heavy Rain H Wei International Conference on Interactive Digital Storytelling, 338-341, 2011 | 15 | 2011 |
Exploring non-verbal behavior models for believable characters M Seif El-Nasr, H Wei Interactive Storytelling: First Joint International Conference on …, 2008 | 13 | 2008 |
Designing physical artifacts for tangible narratives: lessons learned from letters to José D Echeverri, H Wei Proceedings of the Fifteenth International Conference on Tangible, Embedded …, 2021 | 12 | 2021 |
Games as Travel Guides: A Look at Meaningful Downloadable Content and Its Connection to Locational Context B Durango, H Wei Chinese DiGRA '16, 2016 | 9 | 2016 |
MemoryReel: A purpose-designed device for recording digitally connected special moments for later recall and reminiscence H Wei, D Hua, E Blevis, Z Zhang Proceedings of the Thirteenth International Conference on Tangible, Embedded …, 2019 | 8 | 2019 |
Designing metaverse platforms for participatory culture: What we can learn from BTS in metaverse and K-pop fandom KS Lee, H Wei Congress of the International Association of Societies of Design Research …, 2021 | 7 | 2021 |
Social Media as Heterotopia: Applying Foucault’s Concept of Heterotopia to Analyze Interventions in Social Media as a Networked Public KS Lee, H Wei Archives of Design Research 33 (2), 5-17, 2020 | 7 | 2020 |
Should do, can do, can know: Sustainability and other reflections on one hundred and one interaction design projects H Wei, JCF Ho, KKN Chow, SA Blevis, E Blevis Proceedings of the Fifth Workshop on Computing Within Limits, 1-18, 2019 | 7 | 2019 |
Beyond Level Blueprints: Visualizing the Progression of Emotion and Narrative Driven Games H Wei, B Durango Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition …, 2017 | 6 | 2017 |
Conventions and innovations: Narrative structure and technique in Heavy Rain H Wei, T Calvert Journal of the International Digital Media and Arts Association 8 (2), 59-68, 2010 | 6 | 2010 |
Design factors of ethics and responsibility in social media: A systematic review of literature and expert review of guiding principles KS Lee, H Wei Journal of Media Ethics 37 (3), 156-178, 2022 | 5 | 2022 |
Exploring the experience with tangible interactive narrative: Authoring and evaluation of Letters to José D Echeverri, H Wei Entertainment Computing 44, 100535, 2023 | 3 | 2023 |
Design Interventions against Trolling in Social Media: A Classification of Current Strategies Based on Behavour Change Theories KS Lee, H Wei IASDR 2019: Design Revolutions, 15pp, 2019 | 3 | 2019 |