Affective videogames and modes of affective gaming: assist me, challenge me, emote me K Gilleade, A Dix, J Allanson DIGRA 2005 Conference: Changing Views: Worlds in Play, 2005 | 341 | 2005 |
Using frustration in the design of adaptive videogames KM Gilleade, A Dix Proceedings of the 2004 ACM SIGCHI International Conference on Advances in …, 2004 | 316 | 2004 |
Evaluation of an adaptive game that uses EEG measures validated during the design process as inputs to a biocybernetic loop KC Ewing, SH Fairclough, K Gilleade Frontiers in human neuroscience 10, 223, 2016 | 130 | 2016 |
The VoodooIO Gaming Kit: A real-time adaptable gaming controller N Villar, K Gilleade, D RAMDUNYELLIS, H Gellersen Computers in Entertainment (CIE) 5 (3), 7, 2007 | 81 | 2007 |
The VoodooIO Gaming Kit: A Real-Time Adaptable Gaming Controller N Villar, K Gilleade, D Ramduny-Ellis, H Gellersen Advances in Computer Entertainment Technology, 2006 | 81 | 2006 |
Capturing user engagement via psychophysiology: measures and mechanisms for biocybernetic adaptation SH Fairclough, K Gilleade, KC Ewing, J Roberts International Journal of Autonomous and Adaptive Communications Systems 6 (1 …, 2013 | 74 | 2013 |
Advances in Physiological Computing SH Fairclough, K Gilleade Springer-Verlag London, 2014 | 70 | 2014 |
Adaptive augmented reality for cultural heritage: ARtSENSE project A Damala, N Stojanovic, T Schuchert, J Moragues, A Cabrera, K Gilleade Euro-Mediterranean Conference, 746-755, 2012 | 63 | 2012 |
Construction of the Biocybernetic Loop: A Case Study S Fairclough, K Gilleade ICMI 2012 Grand Challenge - Brain-Computer Interfaces, 2012 | 56 | 2012 |
Exploring the Affective Museum Visiting Experience: Adaptive Augmented Reality (A2 R) and Cultural Heritage A Damala, T Schuchert, I Rodriguez, J Moragues, K Gilleade, ... International Journal of Heritage in the Digital Era 2 (1), 2013 | 53 | 2013 |
Biocybernetic Adaptation as Biofeedback Training Method AT Pope, CL Stephens, K Gilleade Advances in Physiological Computing, 2014 | 41 | 2014 |
A toolkit for exploring affective interface adaptation in videogames K Gilleade, J Allanson Proceeding of HCI International 2003 2, 370-374, 2003 | 41 | 2003 |
A framework for P2P application development J Walkerdine, D Hughes, P Rayson, J Simms, K Gilleade, J Mariani, ... Computer Communications 31 (2), 387-401, 2008 | 34 | 2008 |
Classification Accuracy from the Perspective of the User: Real-Time Interaction with Physiological Computing SH Fairclough, AJ Karran, K Gilleade Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 28 | 2015 |
A Framework for Psychophysiological Classification within a Cultural Heritage Context using Interest A Karran, S Fairclough, K Gilleade ACM Transactions on Computer-Human Interaction (TOCHI), 2015 | 21 | 2015 |
Brain and body interfaces: Designing for meaningful interaction SH Fairclough, K Gilleade, LE Nacke, RL Mandryk Proceedings of the 2011 annual conference extended abstracts on Human …, 2011 | 18 | 2011 |
Physiology as XP–Body Blogging to Victory K Gilleade, SH Fairclough BioS-Play Workshop at Fun and Games 2010, 2010 | 13 | 2010 |
Generic processing of real-time physiological data in the cloud K Lee, K Gilleade International Journal of Big Data Intelligence 3 (4), 215-227, 2016 | 7 | 2016 |
Issues inherent in controlling the interpretation of the Physiological Cloud K Gilleade, K Lee CHI 2011 workshop on "Brain and Body Interfaces: Designing for Meaningful …, 2011 | 7 | 2011 |
Exploiting P2P in the creation of Game Worlds D Hughes, K Gilleade, J Walkerdine, JA Mariani Third International Game Design and Technology Workshop and Conference 2005, 2005 | 6 | 2005 |