Video games as meaningful entertainment experiences. MB Oliver, ND Bowman, JK Woolley, R Rogers, BI Sherrick, MY Chung Psychology of Popular Media Culture 5 (4), 390, 2016 | 169 | 2016 |
Media‐induced elevation as a means of enhancing feelings of intergroup connectedness MB Oliver, K Kim, J Hoewe, MY Chung, E Ash, JK Woolley, DD Shade Journal of Social Issues 71 (1), 106-122, 2015 | 85 | 2015 |
Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment K Kim, MG Schmierbach, MY Chung, JD Fraustino, F Dardis, L Ahern Computers in Human Behavior 48, 695-705, 2015 | 73 | 2015 |
In control or in their shoes? How character attachment differentially influences video game enjoyment and appreciation ND Bowman, MB Oliver, R Rogers, B Sherrick, J Woolley, MY Chung Journal of Gaming & Virtual Worlds 8 (1), 83-99, 2016 | 50 | 2016 |
No one likes to lose M Schmierbach, MY Chung, M Wu, K Kim Journal of Media Psychology, 2014 | 43 | 2014 |
A ZMET-based analysis of perceptions of climate change among young South Koreans: Implications for social marketing communication G Anghelcev, MY Chung, S Sar, BRL Duff Journal of Social Marketing, 2015 | 22 | 2015 |
Framing the nuke: How news media in six-party-talk countries framed North Korea’s nuclear test M Chung, JR Lessman, M Fan annual meeting of the International Communication Association, Montreal, Canada, 2008 | 21 | 2008 |
College students' motivations for using podcasts MY Chung, HS Kim Journal of Media Literacy Education 7 (3), 13-28, 2015 | 17 | 2015 |
The More Control, the Better? J Oh, MY Chung, S Han Journal of media psychology, 2014 | 12 | 2014 |
New developments in analyses of crime and fear MB Oliver, K Bae, E Ash, MY Chung Living with Television Now: Advances in Cultivation Theory and Research, 1st …, 2012 | 12 | 2012 |
Media and social groups MB Oliver, J Hoewe, E Ash, K Kim, MY Chung, DD Shade Media and social life, 81-97, 2014 | 10 | 2014 |
The effects of attractiveness and source expertise on online health sites WS Jung, MY Chung, ES Rhee Health communication 33 (8), 962-971, 2018 | 8 | 2018 |
Framing the Nuke: How news media among countries in the Six-Party talks framed North Korea's nuclear test MY Chung, JR Lessman, M Fan North Korean Review, 22-38, 2014 | 6 | 2014 |
War and peace journalism frames in cross national news coverage of North Korea’s nuclear test MY Chung, M Fan, J Lessman International Communication Division at the annual convention of the …, 2007 | 6 | 2007 |
Video games as meaningful entertainment experiences. Psychology of Popular Media Culture MB Oliver, ND Bowman, JK Woolley, R Rogers, B Sherrick, MY Chung Educational Publishing Foundation 5 (4), 390, 2016 | 5 | 2016 |
It matters who shares and who reads: persuasive outcomes of location check-ins on Facebook HS Kim, MY Chung International Journal of Mobile Communications 16 (2), 135-152, 2018 | 1 | 2018 |
Development and Validation of a Media Nostalgia Scale M Chung | 1 | 2016 |
The Humanity of the Zombie: A Case Study of a Korean Zombie Comic MY Chung The Comics Grid: Journal of Comics Scholarship 7, 6, 2017 | | 2017 |
Transforming Authenticity of Cultural Products: A Case Study of Comic Characters MY Chung, H Ju Journal of Creative Communications 11 (3), 197-210, 2016 | | 2016 |
Copyright Intellect Ltd. 2016 Do not distribute. ND BOWMAN, MB OLIVER, R ROGERS, B SHERRICK, J WOOLLEY, ... Journal of Gaming & Virtual Worlds 8 (1), 2016 | | 2016 |