Case-based planning and execution for real-time strategy games S Ontanón, K Mishra, N Sugandh, A Ram Case-Based Reasoning Research and Development: 7th International Conference …, 2007 | 214 | 2007 |
On‐line case‐based planning S Ontanón, K Mishra, N Sugandh, A Ram Computational Intelligence 26 (1), 84-119, 2010 | 113 | 2010 |
Learning from demonstration and case-based planning for real-time strategy games S Ontañón, K Mishra, N Sugandh, A Ram Soft Computing Applications in Industry, 293-310, 2008 | 50 | 2008 |
System and method for delivering media content with music-styled advertisements, including use of tempo, genre, or mood K Mishra, A Sarkesian, A Kalia, M Becker US Patent 10,134,059, 2018 | 46 | 2018 |
System and method for delivering media content and advertisements across connected platforms, including use of companion advertisements W Meyer, A Sarkesian, J Richman, K Mishra, E Samwoo US Patent App. 14/586,756, 2016 | 43 | 2016 |
Situation assessment for plan retrieval in real-time strategy games K Mishra, S Ontanón, A Ram Advances in Case-Based Reasoning: 9th European Conference, ECCBR 2008, Trier …, 2008 | 43 | 2008 |
System and method for providing advertisement content in a media content or streaming environment K Mishra, M Becker, M Brown, N Cody, R Zhu, P Narang US Patent App. 15/063,283, 2016 | 27 | 2016 |
System, methods and computer products for determining affinity to a content creator N Cody, K Mishra, S Shirley US Patent 9,798,823, 2017 | 23 | 2017 |
System and method for delivering media content with music-styled advertisements, including use of lyrical information K Mishra, A Sarkesian US Patent App. 14/586,739, 2015 | 22 | 2015 |
Systems and methods for delivering media content with advertisements based on playlist context and advertisement campaigns J Richman, K Mishra, W Meyer, A Sarkesian US Patent App. 14/586,747, 2015 | 22 | 2015 |
Systems and methods for delivering media content with advertisements based on playlist context, including playlist name or description K Mishra, J Richman, S Shirley US Patent App. 14/586,742, 2015 | 19 | 2015 |
Emotionally driven natural language generation for personality rich characters in interactive games C Strong, M Mehta, K Mishra, A Jones, A Ram Proceedings of the AAAI Conference on Artificial Intelligence and …, 2007 | 15 | 2007 |
Dynamic relationship management for personality rich character presentations in interactive games M Mehta, K Mishra, A Corradini 2009 Proceedings of the 5-th Conference on Speech Technology and Human …, 2009 | 3 | 2009 |
System, methods and computer products for determining affinity to a content creator N Cody, K Mishra, S Shirley US Patent App. 17/526,431, 2022 | | 2022 |
System, methods and computer products for determining affinity to a content creator N Cody, K Mishra, S Shirley US Patent 11,210,355, 2021 | | 2021 |
Emotionally Driven Natural Language Generation for Personality Rich CR Strong, M Mehta, K Mishra, A Jones, A Ram | | 2007 |
Neural Network assisted Reinforcement Learning for Real Time Strategy Games K Mishra, F Meier, S Virmani, P Zhou | | |