Michael Lankes
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The USUS evaluation framework for human-robot interaction
A Weiss, R Bernhaupt, M Lankes, M Tscheligi
AISB2009: proceedings of the symposium on new frontiers in human-robot …, 2009
Personalization in serious and persuasive games and gamified interactions
M Busch, E Mattheiss, R Orji, A Marczewski, W Hochleitner, M Lankes, ...
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
perFrames: Persuasive picture frames for proper posture
C Obermair, W Reitberger, A Meschtscherjakov, M Lankes, M Tscheligi
International conference on persuasive technology, 128-139, 2008
Using Player Type Models for Personalized Game Design-An Empirical Investigation.
M Busch, EE Mattheiss, W Hochleitner, C Hochleitner, M Lankes, ...
IxD&A 28, 145-163, 2016
Player type models: Towards empirical validation
M Busch, E Mattheiss, R Orji, P Fröhlich, M Lankes, M Tscheligi
Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016
Autonomous vs. tele-operated: How people perceive human-robot collaboration with HRP-2
A Weiss, D Wurhofer, M Lankes, M Tscheligi
2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI …, 2009
Facial expressions as game input with different emotional feedback conditions
M Lankes, S Riegler, A Weiss, T Mirlacher, M Pirker, M Tscheligi
Proceedings of the 2008 International Conference on Advances in Computer …, 2008
Enhanced shopping: a dynamic map in a retail store
A Meschtscherjakov, W Reitberger, M Lankes, M Tscheligi
Proceedings of the 10th international conference on Ubiquitous computing …, 2008
An eye for an eye: Gaze input in competitive online games and its effects on social presence
M Lankes, B Maurer, B Stiglbauer
Proceedings of the 13th International Conference on Advances in Computer …, 2016
EyeCo: Effects of shared gaze on social presence in an online cooperative game
B Maurer, M Lankes, B Stiglbauer, M Tscheligi
International Conference on Entertainment Computing, 102-114, 2016
Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games
B Maurer, M Lankes, M Tscheligi
Entertainment Computing 27, 47-59, 2018
Whom are you looking for? the effects of different player representation relations on the presence in gaze-based games
M Lankes, T Mirlacher, S Wagner, W Hochleitner
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
GazeAR: Mobile gaze-based interaction in the context of augmented reality games
M Lankes, B Stiglbauer
International conference on augmented reality, virtual reality and computer …, 2016
Evaluating user experience factors using experiments: Expressive artificial faces embedded in contexts
M Lankes, R Bernhaupt, M Tscheligi
Evaluating user experience in games, 165-183, 2010
Invisible walls: Co-presence in a co-located augmented virtuality installation
M Lankes, J Hagler, G Kostov, J Diephuis
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
Eye contact: Gaze as a connector between spectators and players in online games
M Lankes, D Rammer, B Maurer
International Conference on Entertainment Computing, 310-321, 2017
From classes to mechanics: Player type driven persuasive game development
M Lankes, W Hochleitner, D Rammer, M Busch, E Mattheiss, M Tscheligi
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
Towards designing diegetic gaze in games: The use of gaze roles and metaphors
A Ramirez Gomez, M Lankes
Multimodal Technologies and Interaction 3 (4), 65, 2019
Control vs. complexity in games: comparing arousal in 2D game prototypes
M Lankes, W Hochleitner, C Hochleitner, N Lehner
Proceedings of the 4th International Conference on Fun and Games, 101-104, 2012
EyePlay revisited: Past, present and future challenges for eye-based interaction in games
M Lankes, J Newn, B Maurer, E Velloso, M Dechant, H Gellersen
Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018
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