The USUS evaluation framework for human-robot interaction A Weiss, R Bernhaupt, M Lankes, M Tscheligi AISB2009: proceedings of the symposium on new frontiers in human-robot …, 2009 | 141 | 2009 |
Personalization in serious and persuasive games and gamified interactions M Busch, E Mattheiss, R Orji, A Marczewski, W Hochleitner, M Lankes, ... Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 71 | 2015 |
perFrames: Persuasive picture frames for proper posture C Obermair, W Reitberger, A Meschtscherjakov, M Lankes, M Tscheligi International conference on persuasive technology, 128-139, 2008 | 50 | 2008 |
Using Player Type Models for Personalized Game Design-An Empirical Investigation. M Busch, EE Mattheiss, W Hochleitner, C Hochleitner, M Lankes, ... IxD&A 28, 145-163, 2016 | 45 | 2016 |
Player type models: Towards empirical validation M Busch, E Mattheiss, R Orji, P Fröhlich, M Lankes, M Tscheligi Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016 | 44 | 2016 |
Autonomous vs. tele-operated: How people perceive human-robot collaboration with HRP-2 A Weiss, D Wurhofer, M Lankes, M Tscheligi 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI …, 2009 | 44 | 2009 |
Facial expressions as game input with different emotional feedback conditions M Lankes, S Riegler, A Weiss, T Mirlacher, M Pirker, M Tscheligi Proceedings of the 2008 International Conference on Advances in Computer …, 2008 | 42 | 2008 |
Enhanced shopping: a dynamic map in a retail store A Meschtscherjakov, W Reitberger, M Lankes, M Tscheligi Proceedings of the 10th international conference on Ubiquitous computing …, 2008 | 41 | 2008 |
An eye for an eye: Gaze input in competitive online games and its effects on social presence M Lankes, B Maurer, B Stiglbauer Proceedings of the 13th International Conference on Advances in Computer …, 2016 | 26 | 2016 |
EyeCo: Effects of shared gaze on social presence in an online cooperative game B Maurer, M Lankes, B Stiglbauer, M Tscheligi International Conference on Entertainment Computing, 102-114, 2016 | 25 | 2016 |
Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games B Maurer, M Lankes, M Tscheligi Entertainment Computing 27, 47-59, 2018 | 18 | 2018 |
Whom are you looking for? the effects of different player representation relations on the presence in gaze-based games M Lankes, T Mirlacher, S Wagner, W Hochleitner Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 17 | 2014 |
GazeAR: Mobile gaze-based interaction in the context of augmented reality games M Lankes, B Stiglbauer International conference on augmented reality, virtual reality and computer …, 2016 | 16 | 2016 |
Evaluating user experience factors using experiments: Expressive artificial faces embedded in contexts M Lankes, R Bernhaupt, M Tscheligi Evaluating user experience in games, 165-183, 2010 | 16 | 2010 |
Invisible walls: Co-presence in a co-located augmented virtuality installation M Lankes, J Hagler, G Kostov, J Diephuis Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 14 | 2017 |
Eye contact: Gaze as a connector between spectators and players in online games M Lankes, D Rammer, B Maurer International Conference on Entertainment Computing, 310-321, 2017 | 14 | 2017 |
From classes to mechanics: Player type driven persuasive game development M Lankes, W Hochleitner, D Rammer, M Busch, E Mattheiss, M Tscheligi Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 12 | 2015 |
Towards designing diegetic gaze in games: The use of gaze roles and metaphors A Ramirez Gomez, M Lankes Multimodal Technologies and Interaction 3 (4), 65, 2019 | 9 | 2019 |
Control vs. complexity in games: comparing arousal in 2D game prototypes M Lankes, W Hochleitner, C Hochleitner, N Lehner Proceedings of the 4th International Conference on Fun and Games, 101-104, 2012 | 9 | 2012 |
EyePlay revisited: Past, present and future challenges for eye-based interaction in games M Lankes, J Newn, B Maurer, E Velloso, M Dechant, H Gellersen Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018 | 8 | 2018 |