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Dayi Lin
Dayi Lin
Senior Researcher, Centre for Software Excellence, Huawei Canada
Verified email at huawei.com - Homepage
Title
Cited by
Cited by
Year
An empirical study of game reviews on the Steam platform
D Lin, CP Bezemer, Y Zou, AE Hassan
Empirical Software Engineering, 1-38, 2018
832018
Studying the urgent updates of popular games on the Steam platform
D Lin, CP Bezemer, AE Hassan
Empirical Software Engineering 22 (4), 2095-2126, 2017
692017
An empirical study of early access games on the Steam platform
D Lin, CP Bezemer, AE Hassan
Empirical Software Engineering 23 (2), 771-799, 2018
472018
Building the perfect game–an empirical study of game modifications
D Lee, D Lin, CP Bezemer, AE Hassan
Empirical Software Engineering 25 (4), 2485-2518, 2020
242020
An empirical study of the characteristics of popular Minecraft mods
D Lee, GK Rajbahadur, D Lin, M Sayagh, CP Bezemer, AE Hassan
Empirical Software Engineering 25 (5), 3396-3429, 2020
192020
Identifying gameplay videos that exhibit bugs in computer games
D Lin, CP Bezemer, AE Hassan
Empirical Software Engineering 24 (6), 4006-4033, 2019
172019
Chinese word segmentation based on conditional random fields with character clustering
L Du, X Li, C Liu, R Liu, X Fan, J Yang, D Lin, M Wei
Asian Language Processing (IALP), 2016 International Conference on, 258-261, 2016
142016
An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints
R Epp, D Lin, CP Bezemer
IEEE Transactions on Games, 2021
62021
The Impact of Data Merging on the Interpretation of Cross-Project Just-In-Time Defect Models
D Lin, CK Tantithamthavorn, AE Hassan
IEEE Transactions on Software Engineering, 2021
32021
What Causes Wrong Sentiment Classifications of Game Reviews?
M Viggiato, D Lin, A Hindle, CP Bezemer
IEEE Transactions on Games, 2021
32021
Chinese term extraction from web pages based on expected point-wise mutual information
L Du, X Li, D Lin
Natural Computation, Fuzzy Systems and Knowledge Discovery (ICNC-FSKD), 2016 …, 2016
32016
Towards a consistent interpretation of AIOps models
Y LYU, GK RAJBAHADUR, D LIN, B CHEN, ZMJ JIANG
ACM Transactions on Software Engineering and Methodology, 2021
22021
How Can Game Developers Leverage Data from Online Distribution Platforms? A Case Study of the Steam Platform
D Lin
Queen's University (Canada), 2019
12019
Towards training reproducible deep learning models
B Chen, M Wen, Y Shi, D Lin, GK Rajbahadur, ZM Jiang
Proceedings of the 44th International Conference on Software Engineering …, 2022
2022
An Empirical Study of Delayed Games on Steam
B Grewal, D Lin, L Doucet, CP Bezemer
arXiv preprint arXiv:2204.11191, 2022
2022
Can I use this publicly available dataset to build commercial AI software? Most likely not
GK Rajbahadur, E Tuck, L Zi, Z Wei, D Lin, B Chen, Z Ming, DM German
arXiv preprint arXiv:2111.02374, 2021
2021
[Journal First] An Empirical Study of Early Access Games on the Steam Platform
D Lin, CP Bezemer, AE Hassan
2018 IEEE/ACM 40th International Conference on Software Engineering (ICSE …, 2018
2018
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