Dayi Lin
Title
Cited by
Cited by
Year
Studying the urgent updates of popular games on the Steam platform
D Lin, CP Bezemer, AE Hassan
Empirical Software Engineering 22 (4), 2095-2126, 2017
422017
An empirical study of game reviews on the Steam platform
D Lin, CP Bezemer, Y Zou, AE Hassan
Empirical Software Engineering, 1-38, 2018
332018
An empirical study of early access games on the Steam platform
D Lin, CP Bezemer, AE Hassan
Empirical Software Engineering 23 (2), 771-799, 2018
262018
Chinese word segmentation based on conditional random fields with character clustering
L Du, X Li, C Liu, R Liu, X Fan, J Yang, D Lin, M Wei
Asian Language Processing (IALP), 2016 International Conference on, 258-261, 2016
112016
Building the perfect game–an empirical study of game modifications
D Lee, D Lin, CP Bezemer, AE Hassan
Empirical Software Engineering, 1-34, 2020
82020
Identifying gameplay videos that exhibit bugs in computer games
D Lin, CP Bezemer, AE Hassan
Empirical Software Engineering 24 (6), 4006-4033, 2019
82019
An empirical study of the characteristics of popular Minecraft mods
D Lee, GK Rajbahadur, D Lin, M Sayagh, CP Bezemer, AE Hassan
Empirical Software Engineering 25 (5), 3396-3429, 2020
32020
Chinese term extraction from web pages based on expected point-wise mutual information
L Du, X Li, D Lin
Natural Computation, Fuzzy Systems and Knowledge Discovery (ICNC-FSKD), 2016 …, 2016
22016
How Can Game Developers Leverage Data from Online Distribution Platforms? A Case Study of the Steam Platform
D Lin
2019
[Journal First] An Empirical Study of Early Access Games on the Steam Platform
D Lin, CP Bezemer, AE Hassan
2018 IEEE/ACM 40th International Conference on Software Engineering (ICSE …, 2018
2018
An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints
R Epp, D Lin, CP Bezemer
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Articles 1–11