Kevin Waugh
Kevin Waugh
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Cited by
Deepstack: Expert-level artificial intelligence in heads-up no-limit poker
M Moravčík, M Schmid, N Burch, V Lisı, D Morrill, N Bard, T Davis, ...
Science 356 (6337), 508-513, 2017
Monte Carlo sampling for regret minimization in extensive games
M Lanctot, K Waugh, M Zinkevich, M Bowling
Advances in neural information processing systems 22, 2009
Accelerating best response calculation in large extensive games
M Johanson, K Waugh, M Bowling, M Zinkevich
IJCAI 11, 258-265, 2011
Abstraction pathologies in extensive games.
K Waugh, D Schnizlein, MH Bowling, D Szafron
AAMAS (2) 2009, 781-8, 2009
Computational rationalization: The inverse equilibrium problem
K Waugh, BD Ziebart, JA Bagnell
arXiv preprint arXiv:1308.3506, 2013
A Practical Use of Imperfect Recall.
K Waugh, M Zinkevich, M Johanson, M Kan, D Schnizlein, MH Bowling
SARA, 2009
Interactive story authoring: A viable form of creative expression for the classroom
M Carbonaro, M Cutumisu, H Duff, S Gillis, C Onuczko, J Siegel, ...
Computers & Education 51 (2), 687-707, 2008
Solving games with functional regret estimation
K Waugh, D Morrill, J Bagnell, M Bowling
Proceedings of the AAAI Conference on Artificial Intelligence 29 (1), 2015
Faster algorithms for extensive-form game solving via improved smoothing functions
C Kroer, K Waugh, F Kılınç-Karzan, T Sandholm
Mathematical Programming 179 (1), 385-417, 2020
Student of Games: A unified learning algorithm for both perfect and imperfect information games
M Schmid, M Moravčík, N Burch, R Kadlec, J Davidson, K Waugh, N Bard, ...
Science Advances 9 (46), eadg3256, 2023
Faster first-order methods for extensive-form game solving
C Kroer, K Waugh, F Kilinç-Karzan, T Sandholm
Proceedings of the Sixteenth ACM Conference on Economics and Computation …, 2015
ScriptEase: A generative/adaptive programming paradigm for game scripting
M Cutumisu, C Onuczko, M McNaughton, T Roy, J Schaeffer, ...
Science of Computer Programming 67 (1), 32-58, 2007
Adapting a commercial role-playing game for educational computer game production
M Carbonaro, M Cutumisu, H Duff, S Gillis, C Onuczko, J Schaeffer, ...
GameOn North America 13, 2006
Theoretical and practical advances on smoothing for extensive-form games
C Kroer, K Waugh, F Kilinc-Karzan, T Sandholm
arXiv preprint arXiv:1702.04849, 2017
Strategy purification and thresholding: Effective non-equilibrium approaches for playing large games
S Ganzfried, T Sandholm, K Waugh
Proceedings of the 11th International Conference on Autonomous Agents and …, 2012
A demonstration of the Polaris poker system.
MH Bowling, N Abou Risk, N Bard, D Billings, N Burch, J Davidson, ...
AAMAS (2), 1391-1392, 2009
Strategy grafting in extensive games
K Waugh, N Bard, M Bowling
Advances in Neural Information Processing Systems 22, 2009
A pattern catalog for computer role playing games
C Onuczko, M Cutumisu, D Szafron, J Schaeffer, M McNaughton, T Roy, ...
GameOn North America, 33-38, 2005
A unified view of large-scale zero-sum equilibrium computation
K Waugh, JA Bagnell
Workshops at the twenty-ninth AAAI conference on artificial intelligence, 2015
Abstraction in large extensive games
K Waugh
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