Fabio Petrillo
Fabio Petrillo
Université du Québec à Chichoutimi
Verified email at petrillo.com - Homepage
Title
Cited by
Cited by
Year
What went wrong? A survey of problems in game development
F Petrillo, M Pimenta, F Trindade, C Dietrich
Computers in Entertainment (CIE) 7 (1), 1-22, 2009
1312009
Is agility out there? Agile practices in game development
F Petrillo, M Pimenta
Proceedings of the 28th ACM International Conference on Design of …, 2010
672010
Houston, we have a problem... a survey of actual problems in computer games development
F Petrillo, M Pimenta, F Trindade, C Dietrich
Proceedings of the 2008 ACM symposium on Applied computing, 707-711, 2008
652008
Are REST APIs for cloud computing well-designed? An exploratory study
F Petrillo, P Merle, N Moha, YG Guéhéneuc
International Conference on Service-Oriented Computing, 157-170, 2016
412016
Code smells and refactoring: A tertiary systematic review of challenges and observations
G Lacerda, F Petrillo, M Pimenta, YG Guéhéneuc
Journal of Systems and Software 167, 110610, 2020
372020
Software configuration engineering in practice interviews, survey, and systematic literature review
M Sayagh, N Kerzazi, B Adams, F Petrillo
IEEE Transactions on Software Engineering 46 (6), 646-673, 2018
352018
Are the old days gone? A survey on actual software engineering processes in video game industry
C Politowski, L Fontoura, F Petrillo, YG Guéhéneuc
Proceedings of the 5th International Workshop on Games and Software …, 2016
322016
A systematic literature review on automated log abstraction techniques
D El-Masri, F Petrillo, YG Guéhéneuc, A Hamou-Lhadj, A Bouziane
Information and Software Technology 122, 106276, 2020
292020
Interactive analysis of Likert scale data using a multichart visualization tool.
F Petrillo, AS Spritzer, CMDS Freitas, MS Pimenta
IHC+ CLIHC 67, 2011
232011
On semantic detection of cloud API (anti) patterns
H Brabra, A Mtibaa, F Petrillo, P Merle, L Sliman, N Moha, W Gaaloul, ...
Information and Software Technology 107, 65-82, 2019
172019
Towards Understanding Interactive Debugging
F Petrillo, F Khomh, P Marcelo, C Freitas, YG Guéhéneuc
Software Quality, Reliability and Security (QRS), 2016 IEEE International …, 2016
172016
What skills do IT companies look for in new developers? a study with Stack Overflow Jobs
JE Montandon, C Politowski, LL Silva, MT Valente, F Petrillo, ...
Information and Software Technology 129, 106429, 2021
112021
Learning from the past: A process recommendation system for video game projects using postmortems experiences
C Politowski, LM Fontoura, F Petrillo, YG Guéhéneuc
Information and Software Technology 100, 103-118, 2018
102018
The state of practice on virtual reality (vr) applications: An exploratory study on github and stack overflow
N Ghrairi, S Kpodjedo, A Barrak, F Petrillo, F Khomh
2018 IEEE International Conference on Software Quality, Reliability and …, 2018
102018
Towards a REST cloud computing lexicon
F Petrillo, P Merle, N Moha, YG Guéhéneuc
7th International Conference on Cloud Computing and Services Science, CLOSER …, 2017
102017
A Tertiary Systematic Literature Review on Software Visualization
L Bedu, O Tinh, F Petrillo
2019 IEEE Working Conference on Software Visualization (VISSOFT), 2019
92019
Swarm Debugging: the Collective Intelligence on Interactive Debugging
F Petrillo, YG Guéhéneuc, M Pimenta, CDS Freitas, F Khomh
Journal of Systems and Software 153, 152-174, 2019
92019
Visualizing interactive and shared debugging sessions
F Petrillo, G Lacerda, M Pimenta, C Freitas
2015 IEEE 3rd Working Conference on Software Visualization (VISSOFT), 140-144, 2015
92015
Práticas ágeis no processo de desenvolvimento de jogos eletrônicos
FS Petrillo
UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL, 2008
92008
Game industry problems: An extensive analysis of the gray literature
C Politowski, F Petrillo, GC Ullmann, YG Guéhéneuc
Information and Software Technology 134, 106538, 2021
82021
The system can't perform the operation now. Try again later.
Articles 1–20