David Weintrop
Title
Cited by
Cited by
Year
Defining computational thinking for mathematics and science classrooms
D Weintrop, E Beheshti, M Horn, K Orton, K Jona, L Trouille, U Wilensky
Journal of Science Education and Technology 25 (1), 127-147, 2016
5762016
To block or not to block, that is the question: students' perceptions of blocks-based programming
D Weintrop, U Wilensky
Proceedings of the 14th international conference on interaction design and …, 2015
2432015
Using commutative assessments to compare conceptual understanding in blocks-based and text-based programs.
D Weintrop, U Wilensky
ICER 15, 101-110, 2015
1222015
Comparing block-based and text-based programming in high school computer science classrooms
D Weintrop, U Wilensky
ACM Transactions on Computing Education (TOCE) 18 (1), 1-25, 2017
1212017
Embedding computational thinking in science, technology, engineering, and math (CT-STEM)
K Jona, U Wilensky, L Trouille, MS Horn, K Orton, D Weintrop, E Beheshti
future directions in computer science education summit meeting, Orlando, FL, 2014
542014
Using upper-elementary student performance to understand conceptual sequencing in a blocks-based curriculum
D Franklin, G Skifstad, R Rolock, I Mehrotra, V Ding, A Hansen, ...
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science …, 2017
472017
All roads lead to computing: Making, participatory simulations, and social computing as pathways to computer science
C Brady, K Orton, D Weintrop, G Anton, S Rodriguez, U Wilensky
IEEE Transactions on Education 60 (1), 59-66, 2016
472016
Evaluating coblox: A comparative study of robotics programming environments for adult novices
D Weintrop, A Afzal, J Salac, P Francis, B Li, DC Shepherd, D Franklin
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
372018
From blocks to text and back: Programming patterns in a dual-modality environment
D Weintrop, N Holbert
Proceedings of the 2017 ACM SIGCSE technical symposium on computer science …, 2017
372017
Computational thinking in constructionist video games
D Weintrop, N Holbert, MS Horn, U Wilensky
International Journal of Game-Based Learning (IJGBL) 6 (1), 1-17, 2016
352016
Bringing computational thinking into high school mathematics and science classrooms
K Orton, D Weintrop, E Beheshti, M Horn, K Jona, U Wilensky
Singapore: International Society of the Learning Sciences, 2016
342016
Interactive assessment tools for computational thinking in high school STEM classrooms
D Weintrop, E Beheshti, MS Horn, K Orton, L Trouille, K Jona, U Wilensky
International Conference on Intelligent Technologies for Interactive …, 2014
342014
RoboBuilder: A program-to-play constructionist video game
D Weintrop, U Wilensky
Proceedings of the constructionism 2012 conference. Athens, Greece, 2012
322012
How block-based, text-based, and hybrid block/text modalities shape novice programming practices
D Weintrop, U Wilensky
International Journal of Child-Computer Interaction 17, 83-92, 2018
242018
Minding the gap between blocks-based and text-based programming
D Weintrop
Proceedings of the 46th ACM Technical Symposium on Computer Science …, 2015
242015
Block-based programming in computer science education
D Weintrop
Communications of the ACM 62 (8), 22-25, 2019
232019
Modality matters: Understanding the effects of programming language representation in high school computer science classrooms
D Weintrop
Northwestern University, 2016
232016
Robobuilder: a computational thinking game
D Weintrop, U Wilensky
SIGCSE, 736, 2013
222013
Redefining constructionist video games: Marrying constructionism and video game design
D Weintrop, N Holbert, U Wilensky, M Horn
Proceedings of the Constructionism 2012 Conference. Athens, Greece, 2012
212012
Bringing blocks-based programming into high school computer science classrooms
D Weintrop, U Wilensky
Annual Meeting of the American Educational Research Association (AERA …, 2016
202016
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