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Chinenye Ndulue, PhD.
Chinenye Ndulue, PhD.
Assistant Professor of Games/HCI at MacEwan University, Edmonton.
Verified email at dal.ca - Homepage
Title
Cited by
Cited by
Year
Health, psychosocial, and social issues emanating from the COVID-19 pandemic based on social media comments: text mining and thematic analysis approach
O Oyebode, C Ndulue, A Adib, D Mulchandani, B Suruliraj, FA Orji, ...
JMIR medical informatics 9 (4), e22734, 2021
722021
Persuasive mobile apps for health and wellness: a comparative systematic review
O Oyebode, C Ndulue, M Alhasani, R Orji
Persuasive Technology. Designing for Future Change: 15th International …, 2020
702020
Tailoring persuasive and behaviour change systems based on stages of change and motivation
O Oyebode, C Ndulue, D Mulchandani, A A. Zamil Adib, M Alhasani, ...
Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021
482021
E-Commerce Personalization in Africa: A Comparative Analysis of Jumia and Konga.
M Nkwo, R Orji, JC Nwokeji, C Ndulue
PPT@ PERSUASIVE, 68-76, 2018
352018
COVID-19 pandemic: identifying key issues using social media and natural language processing
O Oyebode, C Ndulue, D Mulchandani, B Suruliraj, A Adib, FA Orji, ...
Journal of Healthcare Informatics Research 6 (2), 174-207, 2022
342022
STD PONG: Changing risky sexual behaviour in Africa through persuasive games
C Ndulue, R Orji
Proceedings of the Second African Conference for Human Computer Interaction …, 2018
322018
Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change
C Ndulue, R Orji
IEEE Transactions on Games 15 (2), 121-133, 2022
252022
Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies
C Ndulue, O Oyebode, RS Iyer, A Ganesh, SI Ahmed, R Orji
User Modeling and User-Adapted Interaction 32 (1), 165-214, 2022
212022
PHISHER CRUSH: a mobile persuasive game for promoting online security
C Ndulue, O Oyebode, R Orji
International Conference on Persuasive Technology, 223-233, 2020
152020
STD PONG 2.0: field evaluation of a mobile persuasive game for discouraging risky sexual behaviours among Africans youths
C Ndulue, R Orji
2021 IEEE 9th International Conference on Serious Games and Applications for …, 2021
132021
PERMARUN-a persuasive game to improve user awareness and self-efficacy towards secure smartphone behaviour
A Ganesh, C Ndulue, R Orji
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing …, 2021
132021
Heuristic evaluation of an African-centric mobile persuasive game for promoting safety measures against COVID-19
C Ndulue, R Orji
Proceedings of the 3rd African Human-Computer Interaction Conference …, 2021
102021
STD PONG: A Personalized Persuasive Game for Risky Sexual Behaviour Change in Africa.
C Ndulue, R Orji
PPT@ PERSUASIVE, 111-117, 2018
102018
Tailoring a persuasive game to promote secure smartphone behaviour
A Ganesh, C Ndulue, R Orji
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
92023
Smartphone security and privacy–a gamified persuasive approach with protection motivation theory
A Ganesh, C Ndulue, R Orji
International Conference on Persuasive Technology, 89-100, 2022
92022
Gender and the effectiveness of a persuasive game for disease awareness targeted at the African audience
C Ndulue, R Orji
Adjunct Proceedings of the 29th ACM conference on user modeling, adaptation …, 2021
72021
Developing persuasive mobile games for African rural audiences: challenges implementing the persuasive techniques
C Ndulue, R Orji
Adjunct Publication of the 27th Conference on User Modeling, Adaptation and …, 2019
72019
A. Zamil Adib, A., Alhasani, M., Orji, R.(2021). Tailoring persuasive and behaviour change systems based on stages of change and motivation
O Oyebode, C Ndulue, D Mulchandani
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 0
6
The Design and Development of Mobile Game to Promote Secure Smartphone Behaviour.
A Ganesh, C Ndulue, R Orji
BCSS@ PERSUASIVE, 73-87, 2021
52021
Driving persuasive games with personal eeg devices: strengths and weaknesses
C Ndulue, R Orji
Adjunct publication of the 27th conference on user modeling, adaptation and …, 2019
52019
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Articles 1–20