Clara Fernandez Vara
Clara Fernandez Vara
Associate Arts Professor, NYU
Verified email at - Homepage
Cited by
Cited by
Towards an ontological language for game analysis
JP Zagal, M Mateas, C Fernández-Vara, B Hochhalter, N Lichti
Worlds in play: International perspectives on digital games research 21, 21, 2007
Introduction to game analysis
C Fernández-Vara
Routledge, 2019
In the frame of the magic cycle: The circle (s) of gameplay
D Arsenault, B Perron
The video game theory reader 2, 131-154, 2008
The tribulations of adventure games: integrating story into simulation through performance
C Fernández Vara
Georgia Institute of Technology, 2009
Rounds, levels, and waves: The early evolution of gameplay segmentation
JP Zagal, C Fernández-Vara, M Mateas
Games and Culture 3 (2), 175-198, 2008
Game spaces speak volumes: Indexical storytelling
C Fernández-Vara
Digital Games Research Association, 2011
13. evolution of spatial configurations in videogames
C Fernández-Vara, JP Zagal, M Mateas
Worlds in play: International perspectives on digital games research 21, 159, 2007
Play's the thing: A framework to study videogames as performance
C Fernández-Vara
Digital Games Research Association, 2009
Labyrinth and maze
C Fernandez-Vara
Space Time Play, 74-77, 2007
Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory study
B Manero, J Torrente, C Fernandez-Vara, B Fernandez-Manjon
IEEE Transactions on Learning Technologies 10 (2), 236-246, 2016
Procedural generation of narrative puzzles in adventure games: The puzzle-dice system
C Fernández-Vara, A Thomson
Proceedings of the The third workshop on Procedural Content Generation in …, 2012
Shaping Player Experience in Adventure Games: History of the Adventure Game Interface
C Fernández-Vara
Extending Experiences: Structure, Analysis and Design of Computer Game …, 2008
E-learning takes the stage: From La Dama Boba to a serious game
BM Iglesias, C Fernández-Vara, B Fernández-Manjón
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 8 (4), 197-204, 2013
From" open mailbox" to context mechanics: shifting levels of abstraction in adventure games
C Fernández-Vara
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
Holojam in Wonderland: Immersive Mixed Reality Theater
D Gochfeld, C Brenner, K Layng, S Herscher, C DeFanti, M Olko, D Shinn, ...
Leonardo 51 (4), 362-367, 2018
The Secret of Monkey Island: playing between cultures
C FernándezVara
Well Played 1.0: Video Games, Value and Meaning, 331-52, 2009
The key to adventure game design: Insight and sense-making
C Fernandez-Vara, S Osterwil
The game studies practicum: applying situated learning to teach professional practices
C Fernández-Vara, P Tan
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 25-32, 2008
Stanislavky's System as a Game Design Method: A Case Study.
B Manero, C Fernández-Vara, B Fernández-Manjón
DiGRA Conference, 2013
Between Theory and Practice: the GAMBIT experience
C Fernández-Vara, N Grigsby, E Glinert, P Tan, H Jenkins
The Video Game Theory Reader 2, 275-294, 2008
The system can't perform the operation now. Try again later.
Articles 1–20