David Zendle
David Zendle
Verified email at york.ac.uk
Title
Cited by
Cited by
Year
Video game loot boxes are linked to problem gambling: Results of a large-scale survey
D Zendle, P Cairns
PloS one 13 (11), e0206767, 2018
762018
Challenge in digital games: Towards developing a measurement tool
A Denisova, C Guckelsberger, D Zendle
Proceedings of the 2017 chi conference extended abstracts on human factors …, 2017
312017
Adolescents and loot boxes: links with problem gambling and motivations for purchase
D Zendle, R Meyer, H Over
Royal Society open science 6 (6), 190049, 2019
242019
Loot boxes are again linked to problem gambling: Results of a replication study
D Zendle, P Cairns
PloS one 14 (3), 2019
24*2019
Behavioural realism and the activation of aggressive concepts in violent video games
D Zendle, D Kudenko, P Cairns
Entertainment computing 24, 21-29, 2018
212018
No priming in video games
D Zendle, P Cairns, D Kudenko
Computers in Human Behavior 78, 113-125, 2018
152018
Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win
D Zendle, P Cairns, H Barnett, C McCall
Computers in Human Behavior 102, 181-191, 2020
14*2020
Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games
D Zendle, P Cairns, D Kudenko
Proceedings of the 2015 annual symposium on computer-human interaction in …, 2015
92015
Loot box spending in video games is again linked to problem gambling
D Zendle, P Cairns
PloS One 13, e0206767, 2018
82018
Loot boxes and the convergence of video games and gambling
D Zendle, H Bowden-Jones
The Lancet Psychiatry 6 (9), 724-725, 2019
52019
Is excessive use of social media an addiction?
D Zendle, H Bowden-Jones
Bmj 365, l2171, 2019
42019
The prevalence of loot boxes in mobile and desktop games
D Zendle, R Meyer, P Cairns, S Waters, N Ballou
Addiction, 2020
32020
Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities
OJ Scholten, NGJ Hughes, S Deterding, A Drachen, JA Walker, D Zendle
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
32019
Gambling-like video game practices: Links with problem gambling and disordered gaming in a nationally representative sample
D Zendle
PsyArXiv, 2019
32019
Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)
A Denisova, P Cairns, C Guckelsberger, D Zendle
International Journal of Human-Computer Studies 137, 102383, 2020
22020
is real-money video gaming just a form of gambling?
D Zendle
Gaming Law Review 23 (9), 658-660, 2019
2*2019
Priming and negative priming in violent video games
D Zendle
University of York, 2016
22016
The prevalence of loot boxes means that content descriptors are just as important as limit setting when it comes to minimising potential harm: A reply to Drummond et al.
D Zendle, R Meyer, S Waters, P Cairns
Unpublished working paper, 2019
12019
The rise of social casino games: Changes in the size and composition of the Android social casino market from 2012-2020, availability to children, and predictions for future growth
D Zendle, OJ Scholten
PsyArXiv, 2020
2020
Too much of a good thing? Excessive use across behaviours and associations with mental health
D Zendle
PsyArXiv, 2020
2020
The system can't perform the operation now. Try again later.
Articles 1–20