A. Imran Nordin
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Immersion in digital games: review of gaming experience research
P Cairns, A Cox, AI Nordin
Handbook of digital games 1, 767, 2014
The convergence of player experience questionnaires
A Denisova, AI Nordin, P Cairns
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
Effect of Touch–Screen Size on Game Immersion
M Thompson, AI Nordin, P Cairns
The 26th BCS Conference on Human Computer Interaction 26, 280-285, 2012
The influence of controllers on immersion in mobile games
P Cairns, J Li, W Wang, AI Nordin
Proceedings of the sigchi conference on human factors in computing systems …, 2014
Too many questionnaires: measuring player experience whilst playing digital games
AI Nordin, A Denisova, P Cairns
Attention, time perception and immersion in games
AI Nordin, J Ali, A Animashaun, J Asch, J Adams, P Cairns
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 1089-1094, 2013
Immersion and players' time perception in digital games
A Nordin
University of York, 2014
The effect of surroundings on gaming experience.
AI Nordin, PA Cairns, M Hudson, A Alonso, EHC Gámez
FDG, 2014
Using data mining strategy in qualitative research
N Rasid, PNE Nohuddin, H Alias, I Hamzah, AI Nordin
International Visual Informatics Conference, 100-111, 2017
Investigating the intentions to adopt ICT in Malaysian SMEs using the UTAUT Model
ANA Rozmi, MIA Bakar, ARA Hadi, AI Nordin
International Visual Informatics Conference, 477-487, 2019
Familiarity in team-based online games: the interplay between player familiarity and the concepts of social presence, team trust, and performance
M Hudson, P Cairns, AI Nordin
International Visual Informatics Conference, 140-151, 2015
Experience mining through ethnography study among pediatric cancer patients in Malaysia
N Rasid, PNE Nohuddin, Z Zainol, I Hamzah, H Alias, AI Nordin
Advanced Science Letters 24 (3), 1562-1566, 2018
The Perception of ICT Adoption in Small Medium Enterprise: A SWOT Analysis
ANA Rozmi, AI Nordin, MIA Bakar.
International Journal of Innovation and Business Strategy (IJIBS) 19 (1), 69-79, 2018
Review on data driven preliminary study pertaining to assistive digital learning technologies to support dyscalculia learners
K Miundy, HB Zaman, A Nordin
International Visual Informatics Conference, 233-246, 2017
The effect of time manipulation on immersion in digital games
MH Abd Rahman, AI Nordin, A Denisova
International Visual Informatics Conference, 544-551, 2017
Understanding hospitalized pediatric cancer patients’ activities for digital games design requirements
I Hamzah, AI Nordin, N Rasid, H Alias
International Visual Informatics Conference, 552-558, 2017
Student’s Perception on Entrepreneurial Education Programs for Graduate Startups in Selected ASEAN Universities
MS Sarmila, S Ramlee, A Sabarudin, N Arsad, MM Nor, ZK Batcha, ...
International Visual Informatics Conference, 550-559, 2019
Game Design Requirements Through Ethnography Amongst Pediatric Cancer Patients
I Hamzah, AI Nordin, H Alias, N Rasid, H Baharin
Advanced Science Letters 24 (3), 1567-1570, 2018
Translating and testing the Immersive Experience Questionnaire (IEQ)
AI Nordin, M Hudson, P Cairns, N Rasid, H Baharin
Advanced Science Letters 24 (3), 1545-1549, 2018
Perceptions of Telepresence Robot Form
AI Nordin, M Hudson, A Denisova, J Beeston
Advanced Science Letters 24 (2), 1284-1288, 2018
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