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Suzanne Ensmann
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Connections before Curriculum: The Role of Social Presence during COVID-19 Emergency Remote Learning for Students.
S Ensmann, A Whiteside, L Gomez-Vasquez, R Sturgill
Online Learning 25 (3), 36-56, 2021
482021
Examining Educational Leadership Dispositions: A Valid and Reliable Assessment of Leadership Dispositions.
A Wilson, GM Almerico, P Johnston, S Ensmann
International Journal of Educational Leadership Preparation 15 (1), 17-28, 2020
142020
A Pandemic Case Journal of One Higher Education Institution.
SY Ensmann, L Gomez-Vasquez, R Sturgill, AL Whiteside
Quarterly Review of Distance Education 21 (3), 19-23, 2020
72020
" It Helped to Know I Wasn't Alone": Exploring Student Satisfaction in an Online Community with a Gamified, Social Media-Like Instructional Approach.
S Ensmann, A Whiteside
Online Learning 26 (3), 22-45, 2022
62022
Augmented reality in paramedic training: a formative study
P Eggers, A Ward, S Ensmann
Journal of Formative Design in Learning 4, 17-21, 2020
62020
Digital games to improve learning in Haiti
S Ensmann
TechTrends 65 (5), 884-895, 2021
52021
Trends, Issues, Best Practices and Current Research in Organizational Training and Performance: an AECT Division of Organizational Training and Performance Special Issue of …
NB Hastings, JA Bauman
TechTrends 64 (2), 188-189, 2020
32020
Design of learning experience to engage learning in instructional design and technology graduate-level classes: Digital game-based learning (DGBL) cases
SY Ensmann, P Eggers, B Bing, L Li
Learning: Design, Engagement and Definition: Interdisciplinarity and …, 2021
22021
Empowering students with games-for-change
SY Ensmann
Morehead State University, 2017
22017
Improving Reading Speed for Dyslexic Readers
R Brotherton, L Seini, L Li, S Ensmann
Intersections Across Disciplines: Interdisciplinarity and learning, 135-145, 2021
12021
A case study for the 10-step approach to program evaluation
S Ensmann, A Ward, A Fonseca, E Petersen
TechTrends 64, 329-342, 2020
12020
Unlocking the Metaverse Experience: Guiding Learners Through Initial Steps Propels Them Towards Engaging Exploration
S Ensmann
Society for Information Technology & Teacher Education International …, 2024
2024
Game on! Using the Social and Gameful Experiential (SAGE) Approach to Learning to Embrace AI
S Ensmann
Society for Information Technology & Teacher Education International …, 2024
2024
A Game Designed for Pro-Social Change: A Way Home!
S Ensmann
Society for Information Technology & Teacher Education International …, 2024
2024
Impact on the Health and Wellness of Faculty and Students During the COVID-19 Pandemic... Association of Schools Advancing Health Professions, Live Virtual Series, September 30 …
R Sturgill, S Ensmann, L Gomez-Vasquez, A Whiteside
Journal of Allied Health, 89-89, 2021
2021
Two Culturally Situated Instructional Design Cases for Beginner English Language Learning in Haiti
A Brahim, A Vianna, S Ensmann
Learning: Design, Engagement and Definition: Interdisciplinarity and …, 2021
2021
Teaching Critical Thinking in a Remote Classroom
R Sturgill, L Gomez-Vasquez, S Ensmann, A Whiteside
2020
The Effects of Wearables on Performance in Education: Serving the Whole Student with Directed Attention on Health and Wellness
S Ensmann
Educational Technology Beyond Content: A New Focus for Learning, 233-247, 2020
2020
Assessing dispositions of the online learner (DOL): to improve learning gains
S Ensmann, A Wilson, P Johnston, G Almerico
Journal of Strategic Innovation and Sustainability Vol 14 (2), 61, 2019
2019
Impacting Student Learning Using a Community-Building Discussion Platform Designed with Social Presence and Gameful Engagement
S Ensmann, AL Whitesideb
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