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Michael McCool
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Structured parallel programming: patterns for efficient computation
M McCool, J Reinders, A Robison
Elsevier, 2012
7122012
Interactive rendering with arbitrary BRDFs using separable approximations
J Kautz, MD McCool
Eurographics workshop on rendering 99, 247-260, 1999
3011999
Hierarchical Poisson disk sampling distributions
M McCool, E Fiume
Graphics interface 92 (1), 94-105, 1992
2461992
Shader metaprogramming
MD McCool, Z Qin, TS Popa
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2002
2192002
Homomorphic factorization of BRDFs for high-performance rendering
MD McCool, J Ang, A Ahmad
Proceedings of the 28th annual conference on Computer graphics and …, 2001
2142001
Shader algebra
M McCool, S Du Toit, T Popa, B Chan, K Moule
ACM SIGGRAPH 2004 Papers, 787-795, 2004
2092004
Shadow volume reconstruction from depth maps
MD McCool
ACM Transactions on Graphics (TOG) 19 (1), 1-26, 2000
1742000
Data-parallel programming on the Cell BE and the GPU using the RapidMind development platform
MD McCool
the GSPx Multicore Applications Conference, 2006, 2006
1652006
Metaprogramming GPUs with Sh
M McCool, S Du Toit
CRC Press, 2009
1402009
Approximation of glossy reflection with prefiltered environment maps
J Kautz, MD McCool
Graphics Interface 2000, 119-126, 2000
1332000
Scalable programming models for massively multicore processors
MD McCool
Proceedings of the IEEE 96 (5), 816-831, 2008
1312008
Intel's Array Building Blocks: A retargetable, dynamic compiler and embedded language
CJ Newburn, B So, Z Liu, M McCool, A Ghuloum, S Du Toit, ZG Wang, ...
International Symposium on Code Generation and Optimization (CGO 2011), 224-235, 2011
1252011
Anisotropic diffusion for monte carlo noise reduction
MD McCool
ACM Transactions on Graphics (TOG) 18 (2), 171-194, 1999
1191999
Web of things (wot) thing description
S Kaebisch, T Kamiya, M McCool, V Charpenay, M Kovatsch
W3C recommendation 9, 2020
1112020
Interactive maximum projection volume rendering
W Heidrich, M McCool, J Stevens
Proceedings Visualization'95, 11-18, 1995
851995
Low latency photon mapping using block hashing
VCH Ma, MD McCool
Graphics Hardware, 89-98, 2002
842002
SMASH: A next-generation API for programmable graphics accelerators
MD McCool
SIGGRAPH 2000 Course on Real-Time Programmable Shading, New Orleans, 2000
832000
Layered variance shadow maps.
A Lauritzen, M McCool
Graphics Interface 8, 2008
792008
Structured parallel programming with deterministic patterns
MD McCool
Proc. HotPar, 2010
722010
Summed-area variance shadow maps
A Lauritzen
GPU Gems 3, chapter 8, 2007
682007
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Articles 1–20