Costas Boletsis
Costas Boletsis
Research scientist @ SINTEF
Verified email at sintef.no - Homepage
TitleCited byYear
Tourists responses to mobile augmented reality travel guides: The role of emotions on adoption behavior
P Kourouthanassis, C Boletsis, C Bardaki, D Chasanidou
Pervasive and Mobile Computing, 2014
1472014
Dementia games: A literature review of dementia-related serious games
S McCallum, C Boletsis
International conference on serious games development and applications, 15-27, 2013
1072013
Demystifying the design of mobile augmented reality applications
PE Kourouthanassis, C Boletsis, G Lekakos
Multimedia Tools and Applications 74 (3), 1045-1066, 2013
852013
The new era of virtual reality locomotion: a systematic literature review of techniques and a proposed typology
C Boletsis
Multimodal Technologies and Interaction 1 (4), 24, 2017
682017
The table mystery: An augmented reality collaborative game for chemistry education
C Boletsis, S McCallum
International Conference on Serious Games Development and Applications, 86-95, 2013
462013
The use of smartwatches for health monitoring in home-based dementia care
C Boletsis, S McCallum, BF Landmark
International Conference on Human Aspects of IT for the Aged Population, 15-26, 2015
442015
A taxonomy of serious games for dementia
S McCallum, C Boletsis
Games for Health, 219-232, 2013
332013
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing
C Boletsis, S McCallum
International Journal of Serious Games 3 (1), 3-18, 2016
252016
Augmented reality cube game for cognitive training: an interaction study
C Boletsis, S Mccallum
Studies in health technology and informatics 200, 81-87, 2014
212014
Smartkuber: A Serious Game for Cognitive Health Screening of Elderly Players
C Boletsis, S McCallum
Games for health journal 5 (4), 241-251, 2016
192016
Augmented Reality & Gesture-based Architecture in Games for the Elderly.
S McCallum, C Boletsis
Studies in health technology and informatics 189, 139-144, 2013
152013
Connecting the Player to the Doctor: Utilising Serious Games for Cognitive Training and Screening
C Boletsis, S McCallum
DAIMI PB 597, 5-8, 2015
132015
Virtual Bodystorming: Utilizing Virtual Reality for Prototyping in Service Design
C Boletsis, A Karahasanovic, A Fjuk
Lecture Notes in Computer Science 10324, 279-288, 2017
102017
HCI Research in Virtual Reality: A Discussion of Problem-solving
C Boletsis, JE Cedergren, S Kongsvik
International Conference on Interfaces and Human Computer Interaction, IHCI …, 2017
92017
Smart Tourism in Cities: Exploring Urban Destinations with Audio Augmented Reality
C Boletsis, D Chasanidou
Proceedings of the 11th PErvasive Technologies Related to Assistive …, 2018
82018
VR locomotion in the new era of virtual reality: an empirical comparison of prevalent techniques
C Boletsis, JE Cedergren
Advances in Human-Computer Interaction 2019, 2019
72019
The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology. Multimodal Technologies and Interaction 1, 4 (2017)
C Boletsis
62017
Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study
C Boletsis, S McCallum
Lecture Notes in Computer Science 10056, 107-119, 2016
42016
Comparative analysis of content-based and context-based similarity on musical data
C Boletsis, A Gratsani, D Chasanidou, I Karydis, K Kermanidis
Artificial Intelligence Applications and Innovations, 179-189, 2011
42011
The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening
C Boletsis, S McCallum
Lecture Notes in Computer Science 10324, 457-472, 2017
32017
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