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Colby Johanson
Colby Johanson
Verified email at usask.ca - Homepage
Title
Cited by
Cited by
Year
Designing for friendship: Modeling properties of play, in-game social capital, and psychological well-being
AE Depping, C Johanson, RL Mandryk
Proceedings of the 2018 Annual Symposium on computer-human interaction in …, 2018
742018
Trust me: social games are better than social icebreakers at building trust
AE Depping, RL Mandryk, C Johanson, JT Bowey, SC Thomson
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
582016
Scaffolding player location awareness through audio cues in first-person shooters
C Johanson, RL Mandryk
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
35*2016
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games
C Johanson, C Gutwin, JT Bowey, RL Mandryk
Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play, 2019
272019
The effects of navigation assistance on spatial learning and performance in a 3D game
C Johanson, C Gutwin, RL Mandryk
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
262017
Recognizing affiliation: Using behavioural traces to predict the quality of social interactions in online games
J Frommel, V Sagl, AE Depping, C Johanson, MK Miller, RL Mandryk
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
242020
In-game and out-of-game social anxiety influences player motivations, activities, and experiences in MMORPGs
M Dechant, S Poeller, C Johanson, K Wiley, RL Mandryk
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
14*2020
Is a Change as Good as a Rest? Comparing Break Types for Spaced Practice in a Platformer Game
B Piller, C Johanson, C Phillips, C Gutwin, RL Mandryk
112020
Bride of Frankensystem
C Johanson
Zenodo. doi 10, 2019
11*2019
Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters
C Johanson
University of Saskatchewan, 2016
12016
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments
C Johanson, C Gutwin, R Mandryk
International Journal of Human-Computer Studies 178, 103097, 2023
2023
If at First You Don’t Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints
C Johanson, B Piller, C Gutwin, R Mandryk
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 2023
2023
Level Up: Supporting In-Game Skill Development
CG Johanson
2023
Women Who Win Are Annoying While Men Who Win Are Competent: Double Standards for Personality and Skill Judgments in Competitive Gaming
S Poeller, C Johanson, R Mandryk
BOOK OF ABSTRACTS, 136, 2022
2022
Spaced Practice in Video Games
C Johanson, C Gutwin, R Mandryk
OSF, 2018
2018
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