Ilkka Kosunen
Ilkka Kosunen
Tallinn University
Verified email at - Homepage
TitleCited byYear
The influence of implicit and explicit biofeedback in first-person shooter games
K Kuikkaniemi, T Laitinen, M Turpeinen, T Saari, I Kosunen, N Ravaja
Proceedings of the SIGCHI conference on human factors in computing systems …, 2010
Directing exploratory search with interactive intent modeling
T Ruotsalo, J Peltonen, M Eugster, D Głowacka, K Konyushkova, ...
Proceedings of the 22nd ACM international conference on Information …, 2013
The psychophysiology primer: a guide to methods and a broad review with a focus on human–computer interaction
B Cowley, M Filetti, K Lukander, J Torniainen, A Henelius, L Ahonen, ...
Foundations and Trends® in Human–Computer Interaction 9 (3-4), 151-308, 2016
Predicting term-relevance from brain signals
MJA Eugster, T Ruotsalo, MM Spapé, I Kosunen, O Barral, N Ravaja, ...
Proceedings of the 37th international ACM SIGIR conference on Research …, 2014
RelaWorld: neuroadaptive and immersive virtual reality meditation system
I Kosunen, M Salminen, S Järvelä, A Ruonala, N Ravaja, G Jacucci
Proceedings of the 21st International Conference on Intelligent User …, 2016
Exploring peripheral physiology as a predictor of perceived relevance in information retrieval
O Barral, MJA Eugster, T Ruotsalo, MM Spapé, I Kosunen, N Ravaja, ...
Proceedings of the 20th international conference on intelligent user …, 2015
Keep your opponents close: social context affects EEG and fEMG linkage in a turn-based computer game
MM Spapé, JM Kivikangas, S Järvelä, I Kosunen, G Jacucci, N Ravaja
PLoS One 8 (11), e78795, 2013
Identifying Psychophysiological Correlates of Boredom and Negative Mood Induced during HCI.
D Giakoumis, A Vogiannou, I Kosunen, K Moustakas, D Tzovaras, ...
B-Interface, 3-12, 2010
Emotionally adapted games–an example of a first person shooter
T Saari, M Turpeinen, K Kuikkaniemi, I Kosunen, N Ravaja
International Conference on Human-Computer Interaction, 406-415, 2009
Experience assessment and design in the analysis of gameplay
B Cowley, I Kosunen, P Lankoski, JM Kivikangas, S Järvelä, I Ekman, ...
Simulation & Gaming 45 (1), 41-69, 2014
Anticipatory electrodermal activity and decision making in a computer poker-game.
J Palomäki, I Kosunen, K Kuikkaniemi, T Yamabe, N Ravaja
Journal of Neuroscience, Psychology, and Economics 6 (1), 55, 2013
Neuroadaptive meditation in the real world
I Kosunen, A Ruonala, M Salminen, S Järvelä, N Ravaja, G Jacucci
Proceedings of the 2017 ACM Workshop on An Application-oriented Approach to …, 2017
Extracting relevance and affect information from physiological text annotation
O Barral, I Kosunen, T Ruotsalo, MM Spapé, MJA Eugster, N Ravaja, ...
User Modeling and User-Adapted Interaction 26 (5), 493-520, 2016
Comparing eye and gesture pointing to drag items on large screens
I Kosunen, A Jylha, I Ahmed, C An, L Chech, L Gamberini, M Cavazza, ...
Proceedings of the 2013 ACM international conference on Interactive …, 2013
Incorporating subliminal perception in synthetic environments
D Pizzi, I Kosunen, C Viganó, AM Polli, I Ahmed, D Zanella, M Cavazza, ...
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 1139-1144, 2012
Biofeedback training with emopoker: Controlling emotional arousal for better poker play
T Yamabe, I Kosunen, I Ekman, LA Liikkanen, K Kuikkaniemi, T Nakajima
Proc. BioS-Play 10, 2010
Designing biofeedback for games and playful applications
K Kuikkaniemi, I Kosunen, M Turpeinen, T Saari, T Laitinen, P Lievonen
Design and implementation of an affect-responsive interactive photo frame
H Dibeklioğlu, MO Hortas, I Kosunen, P Zuzánek, AA Salah, T Gevers
Journal on Multimodal User Interfaces 4 (2), 81-95, 2011
Listen to yourself and others–multiuser mobile biosignal sonification platform emolisten
I Kosunen, K Kuikkaniemi, T Laitinen, M Turpeinen
Workshop on Multiuser and Social Biosignal Adaptive Games and Playful …, 2010
Petri Lankoski, J. Matias Kivikangas, Simo Järvelä, Inger Ekman, Jaakko Kemppainen, Niklas Ravaja, Experience Assessment and Design in the Analysis of Gameplay
B Cowley, I Kosunen
Simulation and Gaming 45 (1), 41-69, 2014
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