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David R. Labbe
David R. Labbe
Professor, Ecole de technologie superieure and Researcher at CRCHUM
Verified email at etsmtl.ca - Homepage
Title
Cited by
Cited by
Year
Feature selection using a principal component analysis of the kinematics of the pivot shift phenomenon
DR Labbe, JA De Guise, N Mezghani, V Godbout, G Grimard, ...
Journal of biomechanics 43 (16), 3080-3084, 2010
682010
Projector-based virtual reality dome environment for procedural pain and anxiety in young children with burn injuries: a pilot study
C Khadra, A Ballard, J Déry, D Paquin, JS Fortin, I Perreault, DR Labbe, ...
Journal of pain research 11, 343, 2018
612018
Reliability of a method for analyzing three-dimensional knee kinematics during gait
DR Labbe, N Hagemeister, M Tremblay, J de Guise
Gait & posture 28 (1), 170-174, 2008
562008
Accounting for velocity of the pivot shift test manoeuvre decreases kinematic variability
DR Labbe, JA de Guise, V Godbout, G Grimard, D Baillargeon, P Lavigne, ...
The Knee 18 (2), 88-93, 2011
252011
Quantitative pivot shift assessment using combined inertial and magnetic sensing
DR Labbé, D Li, G Grimard, JA de Guise, N Hagemeister
Knee Surgery, Sports Traumatology, Arthroscopy 23 (8), 2330-2338, 2015
242015
Objective grading of the pivot shift phenomenon using a support vector machine approach
DR Labbe, JA De Guise, N Mezghani, V Godbout, G Grimard, ...
Journal of biomechanics 44 (1), 1-5, 2011
232011
The combined impact of a perceptual–cognitive task and neuromuscular fatigue on knee biomechanics during landing
J Mejane, J Faubert, T Romeas, DR Labbe
The Knee 26 (1), 52-60, 2019
192019
Combining 3D-MOT with sport decision-making for perceptual-cognitive training in virtual reality
T Romeas, R Chaumillon, D Labbé, J Faubert
Perceptual and Motor Skills 126 (5), 922-948, 2019
162019
A multi-modal modified feedback self-paced BCI to control the gait of an avatar
B Alchalabi, J Faubert, DR Labbé
Journal of Neural Engineering 18 (5), 056005, 2021
82021
EEG can Be used to measure embodiment when controlling a walking self-avatar
B Alchalabi, J Faubert, DR Labbe
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 776-783, 2019
72019
Gaitzilla: Exploring the effect of embodying a giant monster on lower limb kinematics and time perception
P Charbonneau, M Dallaire-Côté, SSP Côté, DR Labbe, N Mezghani, ...
2017 International Conference on Virtual Rehabilitation (ICVR), 1-8, 2017
72017
Development of an objective measurement tool for the pivot shift phenomenon of the knee
D Labbe, JA de Guise, V Godbout, J Fernandes, N Hagemeister
62008
Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use
M Dallaire-Côté, P Charbonneau, SSP Côté, R Aissaoui, DR Labbe
2016 IEEE Virtual Reality (VR), 167-168, 2016
52016
Evaluating the effect of a perceptual-cognitive task on landing biomechanics of the lower limb
J Méjane, J Faubert, S Duchêne, DR Labbe
ISBS-Conference Proceedings Archive, 2015
52015
Gaitzilla: A game to study the effects of virtual embodiment in gait rehabilitation
S Shahnewaz, I Afarat, TI Gayani, S Mikael, D Labbe, J Quarles
2016 IEEE Symposium on 3D User Interfaces (3DUI), 265-266, 2016
42016
Feasibility of using modulated real-time self-avatars to induce asymmetric kinematic changes during gait
S Saint-Pierre Côté, P Charboneau, M Dallaire Côté, R Aissaoui, ...
42016
Modulating the gait of A real-time self-avatar to induce changes in stride length during treadmill walking
I Willaert, R Aissaoui, S Nadeau, C Duclos, DR Labbe
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020
32020
Combining 3D-MOT with motor and perceptual decision-making tasks: conception of a life-sized virtual perceptual-cognitive training paradigm
T Romeas, R Chaumillon, D Labbé, J Faubert
BioRxiv, 511337, 2019
32019
Evaluation of the intra-and inter-observer reproducibility of a method for studying three-dimensional knee kinematics
DR Labbe, N Hagemeister, M Charbonneau, JA de Guise
9th Symp. 3D Analysis of Human Movement, 2006
32006
Rhythmic proprioceptive stimulation improves embodiment in a walking avatar when added to visual stimulation
K Kouakoua, C Duclos, R Aissaoui, S Nadeau, DR Labbe
2020 ieee conference on virtual reality and 3d user interfaces abstracts and …, 2020
22020
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