Ben J.H. van Basten
Ben J.H. van Basten
Developer at Motek
Verified email at motekforcelink.com
Title
Cited by
Cited by
Year
Real Time Animation of Virtual Humans: A Trade‐off Between Naturalness and Control
H Van Welbergen, BJH van Basten, A Egges, ZM Ruttkay, MH Overmars
Computer Graphics Forum 29 (8), 2530-2554, 2010
942010
Evaluating distance metrics for animation blending
BJH van Basten, A Egges
Proceedings of the 4th International Conference on Foundations of Digital …, 2009
432009
The step space: example‐based footprint‐driven motion synthesis
BJH van Basten, P Peeters, A Egges
Computer Animation and Virtual Worlds 21 (3‐4), 433-441, 2010
362010
A hybrid interpolation scheme for footprint-driven walking synthesis.
BJH van Basten, SA Stüvel, A Egges
Graphics Interface, 9-16, 2011
342011
Exploiting motion capture to enhance avoidance behaviour in games
BJH van Basten, S Jansen, I Karamouzas
Motion in Games, 29-40, 2009
322009
OpenSim versus human body model: a comparison study for the lower limbs during gait
A Falisse, S Van Rossom, J Gijsbers, F Steenbrink, BJH van Basten, ...
Journal of applied biomechanics 34 (6), 496-502, 2018
172018
Combining path planners and motion graphs
BJH van Basten, A Egges, R Geraerts
Computer Animation and Virtual Worlds 22 (1), 59-78, 2011
152011
Evaluating the physical realism of character animations using musculoskeletal models
T Geijtenbeek, AJ van den Bogert, BJH van Basten, A Egges
International Conference on Motion in Games, 11-22, 2010
152010
Motion transplantation techniques: A survey
BJH van Basten, A Egges
IEEE computer graphics and applications 32 (3), 16-23, 2012
13*2012
Flexible Splicing of Upper‐Body Motion Spaces on Locomotion
BJH van Basten, A Egges
Computer Graphics Forum 30 (7), 1963-1971, 2011
122011
One step at a time: animating virtual characters based on foot placement
A Egges, BJH van Basten
The Visual Computer 26 (6-8), 497-503, 2010
122010
Real time animation of virtual humans: a trade-off between naturalness and control
HV Welbergen, BJH Van Basten, A Egges, Z Ruttkay, MH Overmars
The Eurographics Association, 2009
82009
Compensation for inertial and gravity effects in a moving force platform
SK Hnat, BJH van Basten, AJ van den Bogert
Journal of biomechanics 75, 96-101, 2018
52018
Path abstraction for combined navigation and animation
BJH van Basten, A Egges
International Workshop on Motion in Games, 182-193, 2009
42009
Exact parameterization for precise foot placement
BJH van Basten, SA STuvel, A Egges
Poster proceedings of Symposium on Computer animation, 2010
12010
Path planning and online obstacle avoidance in weighted regions
BJH van Basten
Utrecht University, 2006
12006
BVHViewer 1.1
BJH van Basten
http://www.developmentinmotion.nl, 2017
2017
Abstracting from Character Motion
BJH van Basten
Proceedings of the 22nd Annual Conference on Computer Animation and Social …, 2009
2009
Combining manipulation and navigation in virtual environments
BJH van Basten
Measuring Behavior 2008, 24, 2008
2008
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Articles 1–19