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Livia Stefan
Livia Stefan
Independent Researcher, collaborates with National University of Arts, Bucharest, Romania
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Cited by
Cited by
Year
Immersive collaborative environments for teaching and learning traditional design
L Ştefan
Procedia-Social and Behavioral Sciences 51, 1056-1060, 2012
412012
The 3D UPB mixed reality campus: Challenges of mixing the real and the virtual
A Moldoveanu, A Gradinaru, OM Ferche, L Ştefan
2014 18th International Conference on System Theory, Control and Computing …, 2014
252014
Evaluating a Mixed-Reality 3D Virtual Campus with Big Data and Learning Analytics: A Transversal Study
L Stefan, F Moldoveanu, D Gheorghiu
Journal of e-Learning and Knowledge Society 12 (2), 41-54, 2016
212016
Mobile technologies and the use of augmented reality for saving the immaterial heritage
D Arnold, J Kaminski, F Niccolucci, A Stork
212012
Augmenting the Archaeological Record with Art: The Time Maps Project
D Gheorghiu, L Ştefan
Augmented Reality Art: From an Emerging Technology to a Novel Creative …, 2014
172014
Game-based learning with Augmented Reality-from technology's affordances to game design and educational scenarios
L Stefan, F Moldoveanu
The International Scientific Conference eLearning and Software for Education …, 2013
172013
Blended learning in a mixed reality-based 3d multi-user virtual environment
L Stefan, F Moldoveanu, A Moldoveanu
The International Scientific Conference eLearning and Software for Education …, 2014
162014
Virtual worlds in online Education and Training–an evaluation report
L Ştefan
Conference proceedings of» eLearning and Software for Education «(eLSE) 12 …, 2016
152016
Ubiquitous Learning Solutions for Remote Communities--A Case Study for K-12 Classes in a Romanian Village
L Ştefan, D Gheorghiu, F Moldoveanu, A Moldoveanu
2013 19th International Conference on Control Systems and Computer Science …, 2013
152013
GAMIFIED 3D VIRTUAL LEARNING ENVIRONMENT FOR IMPROVED STUDENTS'MOTIVATION AND LEARNING EVALUATION. A CASE STUDY ON" 3DUPB" CAMPUS.
L Stefan, F Moldoveanu
eLearning & Software for Education, 2015
122015
3D Online Virtual Museum as e-learning tool
D Gheorghiu, L źtefan
Proceedings of the 6th International Conference on Computer Supported …, 2014
122014
Participative teaching for K-12 students with mobile devices and social networks
L Ştefan, D Gheorghiu
Proceedings of SMART 2013–Social media in Academia: Research and Teaching, 7-9, 2013
122013
Virtual Museums: Dealing with Cultural Identity in the Digital Age.
D Gheorghiu, L Ştefan
eLearning & Software for Education 4, 2019
102019
Augmented Virtuality as an instrument for a better learning of history
D Gheorghiu, L Stefan
Proceedings of the 13th International Conference on Virtual Learning (ICVL …, 2018
102018
E-Learning and the process of studying in virtual contexts
D Gheorghiu, L Ştefan, A Rusu
E-Learning Paradigms and Applications: Agent-based Approach, 65-95, 2014
102014
Augmenting Immersion: The Implementation Of The Real World In Virtual Reality
D Gheorghiu, L Ştefan
Proceedings of The 20th International Conference on Cultural Heritage and …, 2016
92016
Prototyping 3D virtual learning environments with X3D-based content and visualization tools
L Stefan, S Hermon, M Faka
BRAIN. Broad Research in Artificial Intelligence and Neuroscience 9, 6-20, 2018
72018
E-LEARNING PORTALS AND MOBILE PERSONAL LEARNING ENVIRONMENTS AS NEW LEARNING ECOSYSTEMS.
D GHEORGHIU, L ŞTEFAN
eLearning & Software for Education, 2015
72015
In Between: Experiencing Liminality+ Interview, Statement, Artwork
DÅŸ Gheorghiu, L Åžtefan
Leonardo Electronic Almanac 19 (1), 2013
72013
Immersing into the past: an augmented reality method to link tangible and intangible heritage
D Gheorghiu, L Ștefan
PLURAL. History, Culture, Society, 91-102, 2020
62020
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