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Adam James Summerville
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Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
4012018
Super mario as a string: Platformer level generation via lstms
A Summerville, M Mateas
1ST JOINT INTERNATIONAL CONFERENCE OF DIGRA AND FDG, 2016
1702016
The VGLC: The Video Game Level Corpus
AJ Summerville, S Snodgrass, M Mateas, S Ontanón
The 2016 Procedural Content Generation Workshop, 2016
1462016
Toward characters who observe, tell, misremember, and lie
J Ryan, A Summerville, M Mateas, N Wardrip-Fruin
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
662015
MCMCTS PCG 4 SMB: Monte Carlo tree search to guide platformer level generation
A Summerville, S Philip, M Mateas
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
612015
Expanding expressive range: Evaluation methodologies for procedural content generation
A Summerville
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
572018
Learning player tailored content from observation: Platformer level generation from video traces using lstms
A Summerville, M Guzdial, M Mateas, M Riedl
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
542016
Understanding mario: an evaluation of design metrics for platformers
A Summerville, JRH Mariño, S Snodgrass, S Ontañón, LHS Lelis
Proceedings of the 12th international conference on the foundations of …, 2017
532017
Bad News: An Experiment in Computationally Assisted Performance
B Samuel, J Ryan, AJ Summerville, M Mateas, N Wardrip-Fruin
Interactive Storytelling: 9th International Conference on Interactive …, 2016
512016
Draft-analysis of the ancients: predicting draft picks in dota 2 using machine learning
A Summerville, M Cook, B Steenhuisen
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
492016
The learning of zelda: Data-driven learning of level topology
AJ Summerville, M Behrooz, M Mateas, A Jhala
Proceedings of FDG, 2015
342015
Gemini: Bidirectional generation and analysis of games via asp
A Summerville, C Martens, B Samuel, J Osborn, N Wardrip-Fruin, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
322018
Charda: Causal hybrid automata recovery via dynamic analysis
A Summerville, J Osborn, M Mateas
The Twenty-Sixth International Joint Conference on Artificial Intelligence …, 2017
302017
From mechanics to meaning
A Summerville, C Martens, S Harmon, M Mateas, J Osborn, ...
IEEE Transactions on Games 11 (1), 69-78, 2017
282017
Automatic mapping of NES games with mappy
J Osborn, A Summerville, M Mateas
Proceedings of the 12th International Conference on the Foundations of …, 2017
282017
Sampling hyrule: Multi-technique probabilistic level generation for action role playing games
A Summerville, M Mateas
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
272015
Mystical tutor: A magic: The gathering design assistant via denoising sequence-to-sequence learning
A Summerville, M Mateas
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
252016
Germinate: A mixed-initiative casual creator for rhetorical games
M Kreminski, M Dickinson, J Osborn, A Summerville, M Mateas, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
232020
Exploring level blending across platformers via paths and affordances
A Sarkar, A Summerville, S Snodgrass, G Bentley, J Osborn
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
232020
Mechanics automatically recognized via interactive observation: Jumping
A Summerville, J Osborn, C Holmgård, DW Zhang
Proceedings of the 12th International Conference on the Foundations of …, 2017
212017
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