Paris Mavromoustakos-Blom
Title
Cited by
Cited by
Year
Towards Personalised Gaming via Facial Expression Recognition.
PM Blom, S Bakkes, CT Tan, S Whiteson, DM Roijers, R Valenti, T Gevers
Aiide, 2014
612014
Personalized Crisis Management Training on a Tablet
P Mavromoustakos-Blom, S Bakkes, P Spronck
Proceedings of the 13th International Conference on the Foundations of …, 2018
82018
Modeling and adjusting in-game difficulty based on facial expression analysis
PM Blom, S Bakkes, P Spronck
Entertainment Computing 31, 100307, 2019
22019
Towards Multi-modal Stress Response Modelling in Competitive League of Legends
P Mavromoustakos Blom, S Bakkes, P Spronck
IEEE Conference on Games (CoG), 2019
22019
Exploring the impact of sleep and stress on daily physical activity of cardiac patients: a preliminary study
K Livitckaia, E Kouidi, PM Blom, N Maglaveras, M van Gils, I Chouvarda
Hippokratia 23 (1), 15, 2019
12019
Modeling behavioral competencies in crisis management scenarios
PM Blom, S Bakkes, P Spronck
International Meeting of the Psychonomics Society, 2018
12018
Gamifying Motion Control Assessments Using Leap Motion Controller.
D Fotopoulos, V Kilintzis, A Chytas, PM Blom, T Loizidis, I Chouvarda
ICIMTH, 63-66, 2018
12018
Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game
P Mavromoustakos-Blom, S Bakkes, P Spronck
International Conference on the Foundations of Digital Games, 1-4, 2020
2020
Modeling and adjusting in-game difficulty based on facial expression analysis (vol 31, 100307, 2019)
PM Blom, S Methorst, S Bakkes, P Spronck
ENTERTAINMENT COMPUTING 33, 2020
2020
Corrigendum to “Modeling and adjusting in-game difficulty based on facial expression analysis”[Entertain. Comput. 31 (2019) 100307]
PM Blom, S Methorst, S Bakkes, P Spronck
Entertainment Computing 33, 100317, 2020
2020
Andromeda: A Personalised Crisis Management Training Toolkit
PM Blom, S Bakkes, P Spronck
International Conference on Games and Learning Alliance, 139-147, 2019
2019
Towards Multimodal Characterization of Dialogic Moments on Social Group Face-to-Face Interaction.
NNT Doan, A Penkauskas, E Grigoriev, LE Rombout, PM Blom, ...
AfCAI, 2019
2019
Using Facial Expressions for Personalised Gaming
PM Blom, S Bakkes, DM Roijers
BNAIC 26, 183-184, 2014
2014
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