Guenter Wallner
Guenter Wallner
Sen. Scientist, Univ. of Applied Arts Vienna & Ass. Prof. Eindhoven University of Technology
Verified email at - Homepage
TitleCited byYear
Visualization-based analysis of gameplay data–A review of literature
G Wallner, S Kriglstein
Entertainment Computing 4 (3), 143-155, 2013
HOMIE: an artificial companion for elderly people
S Kriglstein, G Wallner
CHI'05 extended abstracts on Human factors in computing systems, 2094-2098, 2005
A spatiotemporal visualization approach for the analysis of gameplay data
G Wallner, S Kriglstein
Proceedings of the 2012 ACM annual conference on Human Factors in Computing†…, 2012
A Visualization Approach for Difference Analysis of Process Models and Instance Traffic
S Kriglstein, G Wallner, S Rinderle-Ma
Business Process Management, 219-226, 2013
Knoocks-a visualization approach for owl lite ontologies
S Kriglstein, G Wallner
2010 International Conference on Complex, Intelligent and Software Intensive†…, 2010
PLATO: A visual analytics system for gameplay data
G Wallner, S Kriglstein
Computers & Graphics 38, 341-356, 2014
Unified visualization of quantitative and qualitative playtesting data
P Mirza-Babaei, G Wallner, G McAllister, LE Nacke
Proceedings of the extended abstracts of the 32nd annual ACM conference on†…, 2014
Play-Graph: A Methodology and Visualization Approach for the Analysis of Gameplay Data
G Wallner
Foundations of Digital Games, 2013
Design and evaluation of the educational game DOG eometry: a case study
G Wallner, S Kriglstein
Proceedings of the 8th International Conference on Advances in Computer†…, 2011
Sequential Analysis of Player Behavior
G Wallner
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in†…, 2015
Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny
A Rattinger, G Wallner, A Drachen, J Pirker, R Sifa
International Conference on Entertainment Computing, 77-89, 2016
Game user telemetry in practice: a case study
G Wallner, S Kriglstein, F Gnadlinger, M Heiml, J Kranzer
Proceedings of the 11th Conference on Advances in Computer Entertainment†…, 2014
Human centered design in practice: A case study with the ontology visualization tool Knoocks
S Kriglstein, G Wallner
International Conference on Computer Vision, Imaging and Computer Graphics†…, 2011
Using lag-sequential analysis for understanding interaction sequences in visualizations
M Pohl, G Wallner, S Kriglstein
International Journal of Human-Computer Studies 96, 54-66, 2016
A user study of different gameplay visualizations
S Kriglstein, G Wallner, M Pohl
Proceedings of the 32nd annual ACM conference on Human factors in computing†…, 2014
Comparative Visualization of Player Behavior for Serious Game Analytics
G Wallner, S Kriglstein
Serious Games Analytics, 159-179, 2015
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data
C Drescher, G Wallner, S Kriglstein, R Sifa, A Drachen, M Pohl
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems†…, 2018
DOG eometry: teaching geometry through play
G Wallner, S Kriglstein
Proceedings of the 4th International Conference on Fun and Games, 11-18, 2012
GPU radiosity for triangular meshes with support of normal mapping and arbitrary light distributions
G Wallner
J. WSCG 16 (1-3), 1-8, 2008
Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study
G Wallner, S Kriglstein
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in†…, 2016
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