Full-body motion-based game interaction for older adults K Gerling, I Livingston, L Nacke, R Mandryk Proceedings of the SIGCHI conference on human factors in computing systems …, 2012 | 313 | 2012 |
PiNiZoRo: a GPS-based exercise game for families KG Stanley, I Livingston, A Bandurka, R Kapiszka, RL Mandryk Proceedings of the International Academic Conference on the Future of Game …, 2010 | 47 | 2010 |
How players value their characters in world of warcraft IJ Livingston, C Gutwin, RL Mandryk, M Birk Proceedings of the 17th ACM conference on Computer supported cooperative …, 2014 | 44 | 2014 |
Critic-proofing: how using critic reviews and game genres can refine heuristic evaluations IJ Livingston, RL Mandryk, KG Stanley Proceedings of the International Academic Conference on the Future of Game …, 2010 | 30 | 2010 |
Influencing experience: the effects of reading game reviews on player experience IJ Livingston, LE Nacke, RL Mandryk International Conference on Entertainment Computing, 89-100, 2011 | 25 | 2011 |
Player experience: mixed methods and reporting results V Zammitto, P Mirza-Babaei, I Livingston, M Kobayashi, LE Nacke CHI'14 Extended Abstracts on Human Factors in Computing Systems, 147-150, 2014 | 24 | 2014 |
Gemini: A pervasive accumulated context exergame KG Stanley, IJ Livingston, A Bandurka, M Hashemian, RL Mandryk International Conference on Entertainment Computing, 65-76, 2011 | 20 | 2011 |
The impact of negative game reviews and user comments on player experience IJ Livingston, LE Nacke, RL Mandryk Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 25-29, 2011 | 16 | 2011 |
Lateral biases in lighting of abstract artwork DA McDine, IJ Livingston, NA Thomas, LJ Elias Laterality 16 (3), 268-279, 2011 | 16 | 2011 |
Character sharing in World of Warcraft N Wong, A Tang, I Livingston, C Gutwin, R Mandryk ECSCW 2009, 343-362, 2009 | 12 | 2009 |
Critic-Proofing: Robust Validation Through Data-Mining IJ Livingston, LE Nacke, RL Mandryk Proceedings of Fun and Games 2010 Workshop at Playability and Player …, 2010 | 4 | 2010 |
Motion-Based Game Design for Older Adults KM Gerling, IJ Livingston, LE Nacke, RL Mandryk GRAND’12, 2012 | 1 | 2012 |
The critical effect: evaluating the effects and use of video game reviews IJ Livingston | 1 | 2011 |
Euclidean Voronoi Diagrams for Circles in a Circle I Livingston MONTREAL, QUEBEC, CANADA, Montreal, Quebec, Canada, 1-12, 0 | 1 | |
Addition and subtraction by human infants C Hodent, VV Abeele, LE Nacke, ED Mekler, D Johnson, SM Alessi, ... The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design 208 …, 2018 | | 2018 |