Kelly Bergstrom
Kelly Bergstrom
Verified email at hawaii.edu
Title
Cited by
Cited by
Year
“Don’t feed the troll”: Shutting down debate about community expectations on Reddit.com
K Bergstrom
First Monday 16 (8), 2011
1602011
Alienated Playbour: Relations of Production in EVE Online
N Taylor, K Bergstrom, J Jenson, S de Castell
Games and Culture 10 (4), 365-388, 2015
562015
Constructing the Ideal EVE Online Player
K Bergstrom, M Carter, D Woodford, CA Paul
Proceedings of DiGRA 2013: DeFragging Game Studies, 2013
352013
What's 'choice' got to do with it?: Avatar selection differences between novice and expert players of World of Warcraft and Rift
K Bergstrom, J Jenson, S de Castell
Proceedings of the International Conference on the Foundations of Digital …, 2012
352012
Disavowing ‘That Guy’: Identity construction and massively multiplayer online game players
K Bergstrom, S Fisher, J Jenson
Convergence: The International Journal of Research into New Media …, 2016
342016
Internet Spaceships Are Serious Business: An EVE Online Reader
M Carter, K Bergstrom, D Woodford
University of Minnesota Press, 2016
232016
Virtual inequality: a woman's place in cyberspace
K Bergstrom
Proceedings of the International Conference on the Foundations of Digital …, 2012
202012
EVE Online Newbie Guides: Helpful information or gatekeeping mechanisms at work?
K Bergstrom
Association of Internet Researchers, 2013
142013
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions
K Bergstrom, V McArthur, J Jenson, T Peyton
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 31-35, 2011
142011
Temporary Break or Permanent Departure? Rethinking What It Means to Quit EVE Online
K Bergstrom
Games and Culture 14 (3), 276-296, 2019
122019
EVE is Real
M Carter, K Bergstrom, N Webber, O Milik
Proceedings of DiGRA 2015: Diversity of play: Games – Cultures - Identities, 2015
102015
Imagined Capsuleers: Reframing Discussions about Gender and EVE Online
K Bergstrom
Internet Spaceships are Serious Business: An EVE Online Reader, 148-163, 2016
92016
Playing ‘for Real’: A Lab-Based Study of MMOGs
J Jenson, K Bergstrom, S de Castell
Association of Internet Researchers, 2013
92013
The keys to success: Supplemental measures of player expertise in Massively Multiplayer Online Games
K Bergstrom, J Jenson, R Hydomako, S de Castell
Journal of Gaming & Virtual Worlds 7 (1), 101-121, 2015
82015
Adventuring together: Exploring how romantic couples use MMOs as part of their shared leisure time
KM Bergstrom
UNIVERSITY OF CALGARY, 2010
82010
Worlds Beyond Warcraft: Studying Multiple MMOs
K Bergstrom, S de Castell, J Jenson
Association of Internet Researchers, October, Seattle, WA, 2011
72011
Learning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker
de Castell Suzanne, E Flynn-Jones, J Jenson, K Bergstrom
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
62017
EVE Online for the Uninitiated
K Bergstrom, M Carter
Internet Spaceships are Serious Business: An EVE Online Reader, 1-16, 2016
62016
Barriers to play: Accounting for non-participation in digital game play
K Bergstrom
Feminist Media Studies 19 (6), 841-857, 2019
52019
Moving Beyond Churn: Barriers and Constraints to Playing a Social Network Game
K Bergstrom
Games and Culture 14 (2), 170-189, 2019
52019
The system can't perform the operation now. Try again later.
Articles 1–20