An empirical evaluation of evaluation metrics of procedurally generated Mario levels J Mariño, W Reis, L Lelis Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 43 | 2015 |
Human computation for procedural content generation in platform games WMP Reis, LHS Lelis 2015 IEEE Conference on Computational Intelligence and Games (CIG), 99-106, 2015 | 26 | 2015 |
Procedural generation of game maps with human-in-the-loop algorithms LHS Lelis, WMP Reis, Y Gal IEEE Transactions on Games 10 (3), 271-280, 2017 | 12 | 2017 |
An Architecture Based on M5P Algorithm for Multiagent Systems A Machado, D Carvalho, E Clua, CG Duarte, MV Montanari, WMP Reis | 1 | 2011 |
Computação humana Aplicada à geração de conteúdo em jogos de plataforma 2D WMP Reis Universidade Federal de Viçosa, 2015 | | 2015 |
Multiagent Systems Simulation of Dengue in Minas Gerais (Brazil) KCAD Borges, WMP Reis, A de Paiva Oliveira Workshop-Escola de Sistemas de Agentes, seus Ambientes e Aplicações (WESAAC …, 2013 | | 2013 |