TreeCare: Development and Evaluation of a Persuasive Mobile Game for Promoting Physical Activity O Oyebode, A Ganesh, R Orji 2021 IEEE Conference on Games (CoG), 1-8, 2021 | 17 | 2021 |
Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies C Ndulue, O Oyebode, RS Iyer, A Ganesh, SI Ahmed, R Orji User Modeling and User-Adapted Interaction 32 (1), 165-214, 2022 | 15 | 2022 |
Smartphone Security and Privacy–A Gamified Persuasive Approach with Protection Motivation Theory A Ganesh, C Ndulue, R Orji International Conference on Persuasive Technology, 89-100, 2022 | 8 | 2022 |
PERMARUN-A Persuasive Game to Improve User Awareness and Self-Efficacy Towards Secure Smartphone Behaviour A Ganesh, C Ndulue, R Orji Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing …, 2021 | 8 | 2021 |
The Design and Development of Mobile Game to Promote Secure Smartphone Behaviour. A Ganesh, C Ndulue, R Orji BCSS@ PERSUASIVE, 73-87, 2021 | 5 | 2021 |
Tailoring a Persuasive Game to Promote Secure Smartphone Behaviour A Ganesh, C Ndulue, R Orji Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 3 | 2023 |
PERMA-RUN: A Persuasive Game to Create Awareness and Promote Secure Smartphone Behaviour A Ganesh | | 2022 |