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Anirudh Ganesh
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TreeCare: Development and Evaluation of a Persuasive Mobile Game for Promoting Physical Activity
O Oyebode, A Ganesh, R Orji
2021 IEEE Conference on Games (CoG), 1-8, 2021
172021
Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies
C Ndulue, O Oyebode, RS Iyer, A Ganesh, SI Ahmed, R Orji
User Modeling and User-Adapted Interaction 32 (1), 165-214, 2022
152022
Smartphone Security and Privacy–A Gamified Persuasive Approach with Protection Motivation Theory
A Ganesh, C Ndulue, R Orji
International Conference on Persuasive Technology, 89-100, 2022
82022
PERMARUN-A Persuasive Game to Improve User Awareness and Self-Efficacy Towards Secure Smartphone Behaviour
A Ganesh, C Ndulue, R Orji
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing …, 2021
82021
The Design and Development of Mobile Game to Promote Secure Smartphone Behaviour.
A Ganesh, C Ndulue, R Orji
BCSS@ PERSUASIVE, 73-87, 2021
52021
Tailoring a Persuasive Game to Promote Secure Smartphone Behaviour
A Ganesh, C Ndulue, R Orji
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
32023
PERMA-RUN: A Persuasive Game to Create Awareness and Promote Secure Smartphone Behaviour
A Ganesh
2022
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