TreeCare: Development and Evaluation of a Persuasive Mobile Game for Promoting Physical Activity O Oyebode, A Ganesh, R Orji 2021 IEEE Conference on Games (CoG), 1-8, 2021 | 11 | 2021 |
Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies C Ndulue, O Oyebode, RS Iyer, A Ganesh, SI Ahmed, R Orji User Modeling and User-Adapted Interaction 32 (1), 165-214, 2022 | 6 | 2022 |
PERMARUN-A Persuasive Game to Improve User Awareness and Self-Efficacy Towards Secure Smartphone Behaviour A Ganesh, C Ndulue, R Orji Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing …, 2021 | 6 | 2021 |
Smartphone Security and Privacy–A Gamified Persuasive Approach with Protection Motivation Theory A Ganesh, C Ndulue, R Orji International Conference on Persuasive Technology, 89-100, 2022 | 5 | 2022 |
The design and development of mobile game to promote secure smartphone behaviour A Ganesh, C Ndulue, R Orji CEUR Workshop Proceedings, 73-87, 2021 | 4 | 2021 |