Jonathan Tremblay
Jonathan Tremblay
Verified email at nvidia.com - Homepage
TitleCited byYear
Training deep networks with synthetic data: Bridging the reality gap by domain randomization
J Tremblay, A Prakash, D Acuna, M Brophy, V Jampani, C Anil, T To, ...
Proceedings of the IEEE Conference on Computer Vision and Pattern …, 2018
992018
Deep object pose estimation for semantic robotic grasping of household objects
J Tremblay, T To, B Sundaralingam, Y Xiang, D Fox, S Birchfield
arXiv preprint arXiv:1809.10790, 2018
492018
An exploration tool for predicting stealthy behaviour
J Tremblay, PA Torres, N Rikovitch, C Verbrugge
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference, 2013
322013
Measuring Risk in Stealth Games
J Tremblay, PA Torres, C Verbrugge
FDG, 2014
182014
Adaptive Companions in FPS Games
J Tremblay, C Verbrugge
8th International Conference on Foundations of Digital Games (FDG), 229-236, 2013
152013
Adaptive Game Mechanics for Learning Purposes-Making Serious Games Playable and Fun.
J Tremblay, B Bouchard, A Bouzouane
CSEDU (2), 465-470, 2010
142010
Synthetically trained neural networks for learning human-readable plans from real-world demonstrations
J Tremblay, T To, A Molchanov, S Tyree, J Kautz, S Birchfield
2018 IEEE International Conference on Robotics and Automation (ICRA), 1-5, 2018
132018
Falling Things: A synthetic dataset for 3D object detection and pose estimation
J Tremblay, T To, S Birchfield
Proceedings of the IEEE Conference on Computer Vision and Pattern …, 2018
122018
An Algorithmic Approach to Analyzing Combat and Stealth Games
J Tremblay, PA Torres, C Verbrugge
CIG, 2014
122014
Generative methods for guard and camera placement in stealth games
Q Xu, J Tremblay, C Verbrugge
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
112014
I can jump! exploring search algorithms for simulating platformer players
J Tremblay, A Borodovski, C Verbrugge
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
102014
Target selection for AI companions in FPS games.
J Tremblay, C Dragert, C Verbrugge
FDG, 2014
102014
NDDS: NVIDIA deep learning dataset synthesizer, 2018
T To, J Tremblay, D McKay, Y Yamaguchi, K Leung, A Balanon, J Cheng, ...
10
Procedural guard placement for stealth games
Q Xu, J Tremblay, C Verbrugge
Fifth Workshop on Procedural Content Generation in Games (PCG 2014), 2014
82014
Understanding and evaluating behaviour trees
J Tremblay
McGill University, Modelling, Simulation and Design Lab, Tech. Rep, 2012
82012
Clustering Player Paths.
JC Campbell, J Tremblay, C Verbrugge
FDG, 2015
72015
VisDA: A synthetic-to-real benchmark for visual domain adaptation
X Peng, B Usman, N Kaushik, D Wang, J Hoffman, K Saenko
Proceedings of the IEEE Conference on Computer Vision and Pattern …, 2018
62018
A new approach to dynamic difficulty adjustment in video games
J Tremblay
Université du Québec à Chicoutimi, 2011
42011
An algorithmic approach to decorative content placement
J Tremblay, C Verbrugge
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
22015
A game genre agnostic framework for game-design
J Tremblay, C Verbrugge
Proceedings of the Fourth International Workshop on Games and Software …, 2015
12015
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